Struct soloud::audio::Noise [−][src]
pub struct Noise { /* fields omitted */ }
Noise audio type
Implementations
Trait Implementations
impl AudioExt for Noise
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impl AudioExt for Noise
[src]fn default() -> Self
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fn set_volume(&mut self, volume: f32)
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fn set_looping(&mut self, flag: bool)
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fn set_auto_stop(&mut self, flag: bool)
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fn set_3d_min_max_distance(&mut self, min_distance: f32, max_distance: f32)
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fn set_3d_attenuation(&mut self, model: AttenuationModel, rolloff_factor: f32)
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fn set_3d_doppler_factor(&mut self, doppler_factor: f32)
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fn set_3d_listener_relative(&mut self, flag: bool)
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fn set_3d_distance_delay(&mut self, distance_delay: i32)
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fn set_inaudible_behavior(&mut self, must_tick: bool, kill: bool)
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fn set_loop_point(&mut self, loop_point: f64)
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fn loop_point(&self) -> f64
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fn set_filter<F: FilterExt>(&mut self, filter_id: u32, filter: Option<&F>)
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fn stop(&mut self)
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unsafe fn inner(&self) -> *mut *mut c_void
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Auto Trait Implementations
impl RefUnwindSafe for Noise
impl RefUnwindSafe for Noise
impl UnwindSafe for Noise
impl UnwindSafe for Noise