[−][src]Trait soloud::prelude::AudioExt
Required methods
fn default() -> Self
Creates a default initialized object
fn set_volume(&mut self, volume: f32)
Sets the volume
fn set_looping(&mut self, flag: bool)
Set whether the audio is looping
fn set_auto_stop(&mut self, flag: bool)
Set auto stop
fn set_3d_min_max_distance(&mut self, min_distance: f32, max_distance: f32)
Set 3D min and max distances
fn set_3d_attenuation(&mut self, model: AttenuationModel, rolloff_factor: f32)
Set 3D attenuation
fn set_3d_doppler_factor(&mut self, doppler_factor: f32)
Set 3D doppler factor
fn set_3d_listener_relative(&mut self, flag: bool)
Set 3D listener relative
fn set_3d_distance_delay(&mut self, delay: i32)
Set 3D distance delay
fn set_3d_collider(&mut self, collider: Option<&AudioCollider>)
Set 3D collider
fn set_3d_attenuator(&mut self, attenuator: Option<&AudioAttenuator>)
Set 3D attenuator
fn set_inaudible_behavior(&mut self, must_tick: bool, kill: bool)
Set inaudible behavior
fn set_loop_point(&mut self, loop_point: f64)
Set a loop point
fn loop_point(&self) -> f64
Get the loop point
fn set_filter<F: FilterExt>(&mut self, filter_id: u32, filter: Option<&F>)
Set a filter, the filter_id is assigned by the developer and becomes the id for that filter, and to cancel pass None as a filter to the already assigned id
fn stop(&mut self)
Stop