solidhunter_lib/rules/
mod.rs1use crate::rules::types::{RuleEntry, RuleType, RulesMap};
2use std::collections::HashMap;
3
4pub mod factory;
5pub mod rule_impl;
6pub mod types;
7pub mod utils;
8
9pub mod best_practises;
11pub mod miscellaneous;
12pub mod naming;
13pub mod order;
14pub mod security;
15
16pub fn create_default_rules() -> Vec<RuleEntry> {
17 let mut rules = Vec::new();
18
19 rules.append(&mut best_practises::create_default_rules());
20 rules.append(&mut miscellaneous::create_default_rules());
21 rules.append(&mut naming::create_default_rules());
22 rules.append(&mut order::create_default_rules());
23 rules.append(&mut security::create_default_rules());
24
25 rules
26}
27
28type RuleBuilder = fn(RuleEntry) -> Box<dyn RuleType>;
29
30pub fn add_rules(rules: &mut HashMap<String, RuleBuilder>, to_add: HashMap<String, RuleBuilder>) {
31 for (key, value) in to_add {
32 rules.insert(key, value);
33 }
34}
35
36pub fn create_rules() -> RulesMap {
37 let mut rules = HashMap::new();
38
39 add_rules(&mut rules, best_practises::create_rules());
40 add_rules(&mut rules, naming::create_rules());
41 add_rules(&mut rules, order::create_rules());
42 add_rules(&mut rules, miscellaneous::create_rules());
43 add_rules(&mut rules, security::create_rules());
44
45 rules
46}