use crate::rules::types::{RuleEntry, RuleType, RulesMap};
use std::collections::HashMap;
pub mod factory;
pub mod rule_impl;
pub mod types;
pub mod utils;
pub mod best_practises;
pub mod miscellaneous;
pub mod naming;
pub mod order;
pub mod security;
pub fn create_default_rules() -> Vec<RuleEntry> {
let mut rules = Vec::new();
rules.append(&mut best_practises::create_default_rules());
rules.append(&mut miscellaneous::create_default_rules());
rules.append(&mut naming::create_default_rules());
rules.append(&mut order::create_default_rules());
rules.append(&mut security::create_default_rules());
rules
}
type RuleBuilder = fn(RuleEntry) -> Box<dyn RuleType>;
pub fn add_rules(rules: &mut HashMap<String, RuleBuilder>, to_add: HashMap<String, RuleBuilder>) {
for (key, value) in to_add {
rules.insert(key, value);
}
}
pub fn create_rules() -> RulesMap {
let mut rules = HashMap::new();
add_rules(&mut rules, best_practises::create_rules());
add_rules(&mut rules, naming::create_rules());
add_rules(&mut rules, order::create_rules());
add_rules(&mut rules, miscellaneous::create_rules());
add_rules(&mut rules, security::create_rules());
rules
}