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render_thread

Function render_thread 

Source
pub async fn render_thread(
    pointers: &[ThreadPointer],
    loopback: Option<Arc<dyn LoopbackFetch>>,
    hosted: Option<Arc<dyn HostedReader>>,
    cfg: &ForgeConfig,
) -> Vec<RenderedThread>
Expand description

Re-fetch every thread body, bounded per ForgeConfig, preserving pointer order. Pointers beyond thread_cap are dropped (the caller should surface a “truncated” notice — see the handler).