Crate socketioxide
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Socketioxide is a socket.io server implementation that works as a tower layer/service.
It integrates nicely with the rest of the tower/tokio/hyper ecosystem.
§Table of contents
- Features
- Compatibility
- Usage
- Initialisation
- Handlers
- Extractors
- Events
- Emiting data
- Acknowledgements
- State management
- Adapters
- Feature flags
§Features
- Easy to use flexible axum-like API
- Fully compatible with the official socket.io client
- Support for the previous version of the protocol (v4).
- State Management
- Namespaces
- Rooms
- Acknowledgements
- Polling & Websocket transports
§Compatibility
Because it works as a tower layer/service or an hyper service
you can use it with any http server frameworks that works with tower/hyper:
- Axum
- Warp (Not supported with socketioxide >= 0.9.0 as long as warp doesn’t migrate to hyper v1)
- Hyper
- Salvo
Check the examples for more details on frameworks integration.
§Usage
The API tries to mimic the equivalent JS API as much as possible. The main difference is that the default namespace / is not created automatically, you need to create it manually.
§Basic example with axum:
use axum::routing::get;
use socketioxide::{
extract::SocketRef,
SocketIo,
};
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let (layer, io) = SocketIo::new_layer();
// Register a handler for the default namespace
io.ns("/", |s: SocketRef| {
// For each "message" event received, send a "message-back" event with the "Hello World!" event
s.on("message", |s: SocketRef| {
s.emit("message-back", "Hello World!").ok();
});
});
let app = axum::Router::new()
.route("/", get(|| async { "Hello, World!" }))
.layer(layer);
let listener = tokio::net::TcpListener::bind("0.0.0.0:3000").await.unwrap();
axum::serve(listener, app).await.unwrap();
Ok(())
}§Initialisation
The SocketIo struct is the main entry point of the library. It is used to create a Layer or a Service.
Later it can be used as the equivalent of the io object in the JS API.
When creating your SocketIo instance, you can use the builder pattern to configure it with the SocketIoBuilder struct.
- See the
SocketIoBuilderdoc for more details on the available configuration options. - See the
layermodule doc for more details on layers. - See the
servicemodule doc for more details on services.
§Tower layer example with custom configuration:
use socketioxide::SocketIo;
let (layer, io) = SocketIo::builder()
.max_payload(10_000_000) // Max HTTP payload size of 10M
.max_buffer_size(10_000) // Max number of packets in the buffer
.build_layer();§Tower standalone service example with default configuration:
use socketioxide::SocketIo;
let (svc, io) = SocketIo::new_svc();§Handlers
Handlers are functions or clonable closures that are given to the io.ns, the socket.on and the socket.on_disconnect fns.
They can be async or sync and can take from 0 to 16 arguments that implements the FromConnectParts
trait for the ConnectHandler, the FromMessageParts for
the MessageHandler and the FromDisconnectParts for
the DisconnectHandler.
They are greatly inspired by the axum handlers.
If they are async, a new task will be spawned for each incoming connection/message so it doesn’t block the event management task.
- Check the
handler::connectmodule doc for more details on the connect handler - Check the
handler::messagemodule doc for more details on the message handler. - Check the
handler::disconnectmodule doc for more details on the disconnect handler. - Check the
handler::extractmodule doc for more details on the extractors.
§Extractors
Handlers params are called extractors and are used to extract data from the incoming connection/message. They are inspired by the axum extractors.
An extractor is a struct that implements the FromConnectParts trait for the ConnectHandler
the FromMessageParts for the MessageHandler and the
FromDisconnectParts for the DisconnectHandler.
Here are some examples of extractors:
Data: extracts and deserialize to json any data, if a deserialize error occurs the handler won’t be called- for
ConnectHandler: extracts and deserialize to json the auth data - for
MessageHandler: extracts and deserialize to json the message data
- for
TryData: extracts and deserialize to json any data but with aResulttype in case of error- for
ConnectHandler: extracts and deserialize to json the auth data - for
MessageHandler: extracts and deserialize to json the message data
- for
SocketRef: extracts a reference to theSocketBin: extract a binary payload for a given message. Because it consumes the event it should be the last argumentAckSender: Can be used to send an ack response to the current message eventProtocolVersion: extracts the protocol version of the socketTransportType: extracts the transport type of the socketDisconnectReason: extracts the reason of the disconnectionState: extracts a reference to a state previously set withSocketIoBuilder::with_state.
§Extractor order
Extractors are run in the order of their declaration in the handler signature. If an extractor returns an error, the handler won’t be called and a tracing::error! call will be emitted if the tracing feature is enabled.
For the MessageHandler, some extractors require to consume the event and therefore only implement the FromMessage trait, like the Bin extractor, therefore they should be the last argument.
Note that any extractors that implement the FromMessageParts also implement by default the FromMessage trait.
§Events
There are three types of events:
- The connect event is emitted when a new connection is established. It can be handled with the
ConnectHandlerand theio.nsmethod. - The message event is emitted when a new message is received. It can be handled with the
MessageHandlerand thesocket.onmethod. - The disconnect event is emitted when a socket is closed. It can be handled with the
DisconnectHandlerand thesocket.on_disconnectmethod.
Only one handler can exist for an event so registering a new handler for an event will replace the previous one.
§Emiting data
Data can be emitted to a socket with the Socket::emit method. It takes an event name and a data argument.
The data argument can be any type that implements the serde::Serialize trait.
You can emit from the SocketIo handle or the SocketRef.
The difference is that you can move the io handle everywhere because it is a cheaply cloneable struct.
The SocketRef is a reference to the socket and cannot be cloned.
Moreover the io handle can emit to any namespace while the SocketRef can only emit to the namespace of the socket.
When using any emit fn, if you provide array-like data (tuple, vec, arrays), it will be considered as multiple arguments.
Therefore if you want to send an array as the first argument of the payload,
you need to wrap it in an array or a tuple.
§Emit errors
If the data can’t be serialized to json, an serde_json::Error will be returned.
If the socket is disconnected or the internal channel is full,
a SendError will be returned and the provided data will be given back.
Moreover, a tracing log will be emitted if the tracing feature is enabled.
§Emitting with operators
To configure the emit, you can chain Operators methods to the emit call. With that you can easily configure the following options:
- rooms: emit, join, leave to specific rooms
- namespace: emit to a specific namespace (only from the
SocketIohandle) - timeout: set a custom timeout when waiting for an ack
- binary: emit a binary payload with the message
- local: broadcast only to the current node (in case of a cluster)
Check the operators module doc for more details on operators.
§Acknowledgements
You can ensure that a message has been received by the client/server with acknowledgements.
§Server acknowledgements
They are implemented with the AckSender extractor.
You can send an ack response with an optional binary payload with the AckSender::send method.
If the client doesn’t send an ack response, the AckSender::send method will do nothing.
§Client acknowledgements
If you want to emit/broadcast a message and await for a/many client(s) acknowledgment(s) you can use:
SocketRef::emit_with_ackfor a single clientBroadcastOperators::emit_with_ackfor broadcasting or emit configuration.SocketIo::emit_with_ackfor broadcasting.
§State management
There are two ways to manage the state of the server:
§Per socket state
You can enable the extensions feature and use the extensions field on any socket to manage
the state of each socket. It is backed by a dashmap so you can safely access it from multiple threads.
Beware that deadlocks can easily occur if you hold a value ref and try to remove it at the same time.
See the extensions module doc for more details.
§Global state
You can enable the state feature and use SocketIoBuilder::with_state method to set
multiple global states for the server. You can then access them from any handler with the State extractor.
Because the global state is staticaly defined, beware that the state map will exist for the whole lifetime of the program even
if you drop everything and close you socket.io server. This is a limitation because of the impossibility to have extractors with lifetimes,
therefore state references must be 'static.
Another limitation is that because it is common to the whole server. If you build a second server, it will share the same state. Also if the first server is already started you won’t be able to add new states because states are frozen at the start of the first server.
§Adapters
This library is designed to work with clustering. It uses the Adapter trait to abstract the underlying storage.
By default it uses the LocalAdapter which is a simple in-memory adapter.
Currently there is no other adapters available but more will be added in the future.
§Feature flags
v4: enable support for the socket.io protocol v4tracing: enable logging withtracingcallsextensions: enable per-socket state with theextensionsmodulestate: enable global state management
Re-exports§
pub use handler::extract;
Modules§
- Acknowledgement related types and functions.
- Adapters are responsible for managing the state of the server. When a socket joins or leaves a room, the adapter is responsible for updating the state. The default adapter is the
LocalAdapter, which stores the state in memory. Other adapters can be made to share the state between multiple servers. - extensions
extensionsExtensionsused to store extra data in each socket instance. - Functions and types used to handle incoming connections and messages. There is three main types of handlers:
ConnectHandler,MessageHandlerandDisconnectHandler. All handlers can be async or not. - A tower
Layerfor socket.io so it can be used as a middleware with frameworks supporting layers. - Operators are used to select sockets to send a packet to, or to configure the packet that will be emitted.
Structs§
- Error type for the
Adaptertrait. - The
SocketIoinstance can be cheaply cloned and moved around everywhere in your program. It can be used as the main handle to access the whole socket.io context. - A builder to create a
SocketIoinstance. It contains everything to configure the socket.io server with aSocketIoConfig. It can be used to build either a TowerLayeror aService. - Configuration for Socket.IO & Engine.IO
Enums§
- Error type for ack operations.
- Error type for broadcast operations.
- Error type for sending operations.
- Socket.IO protocol version. It is accessible with the
Socket::protocolmethod or as an extractor - Error type for sending operations.
- Error type when using the underlying engine.io socket
- The type of
transportused by the client.