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Straightforward async Websockets library for Rust!
This library is supposed to offer a simple implementation for websockets, so end-user could use this to wrap a websockets server/client into their application, offering a smooth way of setting it up into his code.
It’s an async library based on tokio runtime, which uses a tokio TcpStream behind the scenes, using that as the starting point to implement the standards of WebSocket Protocol RFC, performing handshakes, reading frames, parsing masks, handling opcodes and internal payload.