Struct snes_apu::apu::Apu
[−]
[src]
pub struct Apu { pub smp: Option<Box<Smp>>, pub dsp: Option<Box<Dsp>>, // some fields omitted }
Fields
smp: Option<Box<Smp>>
dsp: Option<Box<Dsp>>
Methods
impl Apu
[src]
fn new() -> Box<Apu>
fn reset(&mut self)
fn render(
&mut self,
left_buffer: &mut [i16],
right_buffer: &mut [i16],
num_samples: i32
)
&mut self,
left_buffer: &mut [i16],
right_buffer: &mut [i16],
num_samples: i32
)