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// Copyright (C) 2019-2022 Aleo Systems Inc.
// This file is part of the snarkVM library.
// The snarkVM library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// The snarkVM library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with the snarkVM library. If not, see <https://www.gnu.org/licenses/>.
mod input;
use input::*;
mod output;
use output::*;
mod bytes;
mod parse;
use crate::{
program::finalize::{Finalize, FinalizeCommand},
Instruction,
};
use console::{
network::prelude::*,
program::{Identifier, Register, ValueType},
};
use indexmap::IndexSet;
#[derive(Clone, PartialEq, Eq)]
pub struct Function<N: Network> {
/// The name of the function.
name: Identifier<N>,
/// The input statements, added in order of the input registers.
/// Input assignments are ensured to match the ordering of the input statements.
inputs: IndexSet<Input<N>>,
/// The instructions, in order of execution.
instructions: Vec<Instruction<N>>,
/// The output statements, in order of the desired output.
outputs: IndexSet<Output<N>>,
/// The optional finalize command and logic.
finalize: Option<(FinalizeCommand<N>, Finalize<N>)>,
}
impl<N: Network> Function<N> {
/// Initializes a new function with the given name.
pub fn new(name: Identifier<N>) -> Self {
Self { name, inputs: IndexSet::new(), instructions: Vec::new(), outputs: IndexSet::new(), finalize: None }
}
/// Returns the name of the function.
pub const fn name(&self) -> &Identifier<N> {
&self.name
}
/// Returns the function inputs.
pub const fn inputs(&self) -> &IndexSet<Input<N>> {
&self.inputs
}
/// Returns the function input types.
pub fn input_types(&self) -> Vec<ValueType<N>> {
self.inputs.iter().map(|input| *input.value_type()).collect()
}
/// Returns the function instructions.
pub fn instructions(&self) -> &[Instruction<N>] {
&self.instructions
}
/// Returns the function outputs.
pub const fn outputs(&self) -> &IndexSet<Output<N>> {
&self.outputs
}
/// Returns the function output types.
pub fn output_types(&self) -> Vec<ValueType<N>> {
self.outputs.iter().map(|output| *output.value_type()).collect()
}
/// Returns the function finalize logic.
pub const fn finalize(&self) -> &Option<(FinalizeCommand<N>, Finalize<N>)> {
&self.finalize
}
/// Returns the function finalize command.
pub fn finalize_command(&self) -> Option<&FinalizeCommand<N>> {
self.finalize.as_ref().map(|(command, _)| command)
}
/// Returns the function finalize logic.
pub fn finalize_logic(&self) -> Option<&Finalize<N>> {
self.finalize.as_ref().map(|(_, finalize)| finalize)
}
}
impl<N: Network> Function<N> {
/// Adds the input statement to the function.
///
/// # Errors
/// This method will halt if there are instructions or output statements already.
/// This method will halt if the maximum number of inputs has been reached.
/// This method will halt if the input statement was previously added.
/// This method will halt if a finalize command has been added.
#[inline]
fn add_input(&mut self, input: Input<N>) -> Result<()> {
// Ensure there are no instructions or output statements in memory.
ensure!(self.instructions.is_empty(), "Cannot add inputs after instructions have been added");
ensure!(self.outputs.is_empty(), "Cannot add inputs after outputs have been added");
// Ensure the maximum number of inputs has not been exceeded.
ensure!(self.inputs.len() <= N::MAX_INPUTS, "Cannot add more than {} inputs", N::MAX_INPUTS);
// Ensure the input statement was not previously added.
ensure!(!self.inputs.contains(&input), "Cannot add duplicate input statement");
// Ensure a finalize command has not been added.
ensure!(self.finalize.is_none(), "Cannot add instructions after finalize command has been added");
// Ensure the input register is a locator.
ensure!(matches!(input.register(), Register::Locator(..)), "Input register must be a locator");
// Insert the input statement.
self.inputs.insert(input);
Ok(())
}
/// Adds the given instruction to the function.
///
/// # Errors
/// This method will halt if the maximum number of instructions has been reached.
/// This method will halt if a finalize command has been added.
#[inline]
pub fn add_instruction(&mut self, instruction: Instruction<N>) -> Result<()> {
// Ensure the maximum number of instructions has not been exceeded.
ensure!(
self.instructions.len() <= N::MAX_INSTRUCTIONS,
"Cannot add more than {} instructions",
N::MAX_INSTRUCTIONS
);
// Ensure a finalize command has not been added.
ensure!(self.finalize.is_none(), "Cannot add instructions after finalize command has been added");
// Ensure the destination register is a locator.
for register in instruction.destinations() {
ensure!(matches!(register, Register::Locator(..)), "Destination register must be a locator");
}
// Insert the instruction.
self.instructions.push(instruction);
Ok(())
}
/// Adds the output statement to the function.
///
/// # Errors
/// This method will halt if there are no instructions in memory.
/// This method will halt if the maximum number of outputs has been reached.
/// This method will halt if a finalize command has been added.
#[inline]
fn add_output(&mut self, output: Output<N>) -> Result<()> {
// Ensure there are instructions in memory.
ensure!(!self.instructions.is_empty(), "Cannot add outputs before instructions have been added");
// Ensure the maximum number of outputs has not been exceeded.
ensure!(self.outputs.len() <= N::MAX_OUTPUTS, "Cannot add more than {} outputs", N::MAX_OUTPUTS);
// Ensure the output statement was not previously added.
ensure!(!self.outputs.contains(&output), "Cannot add duplicate output statement");
// Ensure a finalize command has not been added.
ensure!(self.finalize.is_none(), "Cannot add instructions after finalize command has been added");
// Insert the output statement.
self.outputs.insert(output);
Ok(())
}
/// Adds the finalize scope to the function.
///
/// # Errors
/// This method will halt if a finalize scope has already been added.
/// This method will halt if name in the finalize scope does not match the function name.
/// This method will halt if the maximum number of finalize inputs has been reached.
/// This method will halt if the number of finalize operands does not match the number of finalize inputs.
#[inline]
fn add_finalize(&mut self, command: FinalizeCommand<N>, finalize: Finalize<N>) -> Result<()> {
// Ensure there is no finalize scope in memory.
ensure!(self.finalize.is_none(), "Cannot add multiple finalize scopes to function '{}'", self.name);
// Ensure the finalize scope name matches the function name.
ensure!(*finalize.name() == self.name, "Finalize scope name must match function name '{}'", self.name);
// Ensure the number of finalize inputs has not been exceeded.
ensure!(finalize.inputs().len() <= N::MAX_INPUTS, "Cannot add more than {} inputs to finalize", N::MAX_INPUTS);
// Ensure the finalize command has the same number of operands as the finalize inputs.
ensure!(
command.operands().len() == finalize.inputs().len(),
"The 'finalize' command has {} operands, but 'finalize' takes {} inputs",
command.operands().len(),
finalize.inputs().len()
);
// Insert the finalize scope.
self.finalize = Some((command, finalize));
Ok(())
}
}
impl<N: Network> TypeName for Function<N> {
/// Returns the type name as a string.
#[inline]
fn type_name() -> &'static str {
"function"
}
}