snarkos_node_tcp/protocols/writing.rs
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// Copyright 2024 Aleo Network Foundation
// This file is part of the snarkOS library.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at:
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::{any::Any, collections::HashMap, io, net::SocketAddr, sync::Arc};
use async_trait::async_trait;
use futures_util::sink::SinkExt;
use parking_lot::RwLock;
use tokio::{
io::AsyncWrite,
sync::{mpsc, oneshot},
};
use tokio_util::codec::{Encoder, FramedWrite};
use tracing::*;
#[cfg(doc)]
use crate::{Config, Tcp, protocols::Handshake};
use crate::{
Connection,
ConnectionSide,
P2P,
protocols::{Protocol, ProtocolHandler, ReturnableConnection},
};
type WritingSenders = Arc<RwLock<HashMap<SocketAddr, mpsc::Sender<WrappedMessage>>>>;
/// Can be used to specify and enable writing, i.e. sending outbound messages. If the [`Handshake`]
/// protocol is enabled too, it goes into force only after the handshake has been concluded.
#[async_trait]
pub trait Writing: P2P
where
Self: Clone + Send + Sync + 'static,
{
/// The depth of per-connection queues used to send outbound messages; the greater it is, the more outbound
/// messages the node can enqueue. Setting it to a large value is not recommended, as doing it might
/// obscure potential issues with your implementation (like slow serialization) or network.
///
/// The default value is 1024.
const MESSAGE_QUEUE_DEPTH: usize = 1024;
/// The type of the outbound messages; unless their serialization is expensive and the message
/// is broadcasted (in which case it would get serialized multiple times), serialization should
/// be done in the implementation of [`Self::Codec`].
type Message: Send;
/// The user-supplied [`Encoder`] used to write outbound messages to the target stream.
type Codec: Encoder<Self::Message, Error = io::Error> + Send;
/// Prepares the node to send messages.
async fn enable_writing(&self) {
let (conn_sender, mut conn_receiver) = mpsc::unbounded_channel();
// the conn_senders are used to send messages from the Tcp to individual connections
let conn_senders: WritingSenders = Default::default();
// procure a clone to create the WritingHandler with
let senders = conn_senders.clone();
// use a channel to know when the writing task is ready
let (tx_writing, rx_writing) = oneshot::channel();
// the task spawning tasks sending messages to all the streams
let self_clone = self.clone();
let writing_task = tokio::spawn(async move {
trace!(parent: self_clone.tcp().span(), "spawned the Writing handler task");
tx_writing.send(()).unwrap(); // safe; the channel was just opened
// these objects are sent from `Tcp::adapt_stream`
while let Some(returnable_conn) = conn_receiver.recv().await {
self_clone.handle_new_connection(returnable_conn, &conn_senders).await;
}
});
let _ = rx_writing.await;
self.tcp().tasks.lock().push(writing_task);
// register the WritingHandler with the Tcp
let hdl = Box::new(WritingHandler { handler: ProtocolHandler(conn_sender), senders });
assert!(self.tcp().protocols.writing.set(hdl).is_ok(), "the Writing protocol was enabled more than once!");
}
/// Creates an [`Encoder`] used to write the outbound messages to the target stream.
/// The `side` param indicates the connection side **from the node's perspective**.
fn codec(&self, addr: SocketAddr, side: ConnectionSide) -> Self::Codec;
/// Sends the provided message to the specified [`SocketAddr`]. Returns as soon as the message is queued to
/// be sent, without waiting for the actual delivery; instead, the caller is provided with a [`oneshot::Receiver`]
/// which can be used to determine when and whether the message has been delivered.
///
/// # Errors
///
/// The following errors can be returned:
/// - [`io::ErrorKind::NotConnected`] if the node is not connected to the provided address
/// - [`io::ErrorKind::Other`] if the outbound message queue for this address is full
/// - [`io::ErrorKind::Unsupported`] if [`Writing::enable_writing`] hadn't been called yet
fn unicast(&self, addr: SocketAddr, message: Self::Message) -> io::Result<oneshot::Receiver<io::Result<()>>> {
// access the protocol handler
if let Some(handler) = self.tcp().protocols.writing.get() {
// find the message sender for the given address
if let Some(sender) = handler.senders.read().get(&addr).cloned() {
let (msg, delivery) = WrappedMessage::new(Box::new(message));
sender
.try_send(msg)
.map_err(|e| {
error!(parent: self.tcp().span(), "can't send a message to {}: {}", addr, e);
self.tcp().stats().register_failure();
io::ErrorKind::Other.into()
})
.map(|_| delivery)
} else {
Err(io::ErrorKind::NotConnected.into())
}
} else {
Err(io::ErrorKind::Unsupported.into())
}
}
/// Broadcasts the provided message to all connected peers. Returns as soon as the message is queued to
/// be sent to all the peers, without waiting for the actual delivery. This method doesn't provide the
/// means to check when and if the messages actually get delivered; you can achieve that by calling
/// [`Writing::unicast`] for each address returned by [`Tcp::connected_addrs`].
///
/// # Errors
///
/// Returns [`io::ErrorKind::Unsupported`] if [`Writing::enable_writing`] hadn't been called yet.
fn broadcast(&self, message: Self::Message) -> io::Result<()>
where
Self::Message: Clone,
{
// access the protocol handler
if let Some(handler) = self.tcp().protocols.writing.get() {
let senders = handler.senders.read().clone();
for (addr, message_sender) in senders {
let (msg, _delivery) = WrappedMessage::new(Box::new(message.clone()));
let _ = message_sender.try_send(msg).map_err(|e| {
error!(parent: self.tcp().span(), "can't send a message to {}: {}", addr, e);
self.tcp().stats().register_failure();
});
}
Ok(())
} else {
Err(io::ErrorKind::Unsupported.into())
}
}
}
/// This trait is used to restrict access to methods that would otherwise be public in [`Writing`].
#[async_trait]
trait WritingInternal: Writing {
/// Writes the given message to the network stream and returns the number of written bytes.
async fn write_to_stream<W: AsyncWrite + Unpin + Send>(
&self,
message: Self::Message,
writer: &mut FramedWrite<W, Self::Codec>,
) -> Result<usize, <Self::Codec as Encoder<Self::Message>>::Error>;
/// Applies the [`Writing`] protocol to a single connection.
async fn handle_new_connection(&self, (conn, conn_returner): ReturnableConnection, conn_senders: &WritingSenders);
}
#[async_trait]
impl<W: Writing> WritingInternal for W {
async fn write_to_stream<A: AsyncWrite + Unpin + Send>(
&self,
message: Self::Message,
writer: &mut FramedWrite<A, Self::Codec>,
) -> Result<usize, <Self::Codec as Encoder<Self::Message>>::Error> {
writer.feed(message).await?;
let len = writer.write_buffer().len();
writer.flush().await?;
Ok(len)
}
async fn handle_new_connection(
&self,
(mut conn, conn_returner): ReturnableConnection,
conn_senders: &WritingSenders,
) {
let addr = conn.addr();
let codec = self.codec(addr, !conn.side());
let writer = conn.writer.take().expect("missing connection writer!");
let mut framed = FramedWrite::new(writer, codec);
let (outbound_message_sender, mut outbound_message_receiver) = mpsc::channel(Self::MESSAGE_QUEUE_DEPTH);
// register the connection's message sender with the Writing protocol handler
conn_senders.write().insert(addr, outbound_message_sender);
// this will automatically drop the sender upon a disconnect
let auto_cleanup = SenderCleanup { addr, senders: Arc::clone(conn_senders) };
// use a channel to know when the writer task is ready
let (tx_writer, rx_writer) = oneshot::channel();
// the task for writing outbound messages
let self_clone = self.clone();
let writer_task = tokio::spawn(async move {
let node = self_clone.tcp();
trace!(parent: node.span(), "spawned a task for writing messages to {}", addr);
tx_writer.send(()).unwrap(); // safe; the channel was just opened
// move the cleanup into the task that gets aborted on disconnect
let _auto_cleanup = auto_cleanup;
while let Some(wrapped_msg) = outbound_message_receiver.recv().await {
let msg = wrapped_msg.msg.downcast().unwrap();
match self_clone.write_to_stream(*msg, &mut framed).await {
Ok(len) => {
let _ = wrapped_msg.delivery_notification.send(Ok(()));
node.known_peers().register_sent_message(addr.ip(), len);
node.stats().register_sent_message(len);
trace!(parent: node.span(), "sent {}B to {}", len, addr);
}
Err(e) => {
node.known_peers().register_failure(addr.ip());
error!(parent: node.span(), "couldn't send a message to {}: {}", addr, e);
let is_fatal = node.config().fatal_io_errors.contains(&e.kind());
let _ = wrapped_msg.delivery_notification.send(Err(e));
if is_fatal {
break;
}
}
}
}
node.disconnect(addr).await;
});
let _ = rx_writer.await;
conn.tasks.push(writer_task);
// return the Connection to the Tcp, resuming Tcp::adapt_stream
if conn_returner.send(Ok(conn)).is_err() {
unreachable!("couldn't return a Connection to the Tcp");
}
}
}
/// Used to queue messages for delivery.
struct WrappedMessage {
msg: Box<dyn Any + Send>,
delivery_notification: oneshot::Sender<io::Result<()>>,
}
impl WrappedMessage {
fn new(msg: Box<dyn Any + Send>) -> (Self, oneshot::Receiver<io::Result<()>>) {
let (tx, rx) = oneshot::channel();
let wrapped_msg = Self { msg, delivery_notification: tx };
(wrapped_msg, rx)
}
}
/// The handler object dedicated to the [`Writing`] protocol.
pub(crate) struct WritingHandler {
handler: ProtocolHandler<Connection, io::Result<Connection>>,
senders: WritingSenders,
}
impl Protocol<Connection, io::Result<Connection>> for WritingHandler {
fn trigger(&self, item: ReturnableConnection) {
self.handler.trigger(item);
}
}
struct SenderCleanup {
addr: SocketAddr,
senders: WritingSenders,
}
impl Drop for SenderCleanup {
fn drop(&mut self) {
self.senders.write().remove(&self.addr);
}
}