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use crate::{Float, Vec2, Vec3}; use serde::{Serialize, Deserialize}; #[derive(Serialize, Deserialize)] pub struct Random { pub state: u32, } impl Random { pub fn new(seed: u32) -> Self { let state = if seed != 0 { seed } else { 42 }; Self { state } } pub fn next(&mut self) { self.state ^= self.state << 13; self.state ^= self.state >> 17; self.state ^= self.state << 5; } pub fn in_01<T: Float>(&mut self) -> T { self.next(); T::from(self.state as f32) / T::from(4294967296.0) } pub fn in_range<T: Float>(&mut self, min: T, max: T) -> T { min + (max - min) * self.in_01() } pub fn probability<T: Float>(&mut self, probability: T) -> bool { self.in_01::<T>() < probability } pub fn in_sphere<T: Float>(&mut self) -> Vec3<T> { loop { let v = Vec3 { x: self.in_range(-T::ONE, T::ONE), y: self.in_range(-T::ONE, T::ONE), z: self.in_range(-T::ONE, T::ONE), }; if v.len2() < T::ONE { return v; } } } pub fn in_hemisphere<T: Float>(&mut self, normal: Vec3<T>) -> Vec3<T> { let in_sphere = self.in_sphere(); if in_sphere.dot(normal) > T::ZERO { in_sphere } else { -in_sphere } } pub fn in_disk<T: Float>(&mut self) -> Vec2<T> { loop { let v = Vec2 { x: self.in_range(-T::ONE, T::ONE), y: self.in_range(-T::ONE, T::ONE), }; if v.len2() < T::ONE { return v; } } } }