1use enum_map::Enum;
2use num_derive::FromPrimitive;
3#[cfg(target_arch = "wasm32")]
4use wasm_bindgen::prelude::*;
5#[derive(Clone, Copy, Debug, Enum, FromPrimitive, PartialEq)]
7pub enum SmplType {
8 Smpl = 0,
9 SmplH,
10 SmplX,
11 Supr,
12 SmplPP,
13}
14#[derive(Clone, Copy, PartialEq)]
15pub enum AngleType {
16 AxisAngle,
17 Euler,
18}
19#[derive(Clone, Copy, PartialEq, Debug, Enum, FromPrimitive)]
20pub enum Gender {
21 Neutral = 0,
22 Male,
23 Female,
24}
25#[derive(Clone, Copy, PartialEq, Debug)]
26pub enum UpAxis {
27 Y,
28 Z,
29}
30#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
31pub enum GltfOutputType {
32 Standard,
33 Binary,
34}
35#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
36#[cfg_attr(target_arch = "wasm32", wasm_bindgen)]
37pub enum GltfCompatibilityMode {
38 Smpl,
39 Unreal,
40}
41#[derive(Copy, Clone, Debug)]
44#[repr(C)]
45pub struct ChunkHeader {
46 length: u32,
48 ty: gltf::binary::ChunkType,
50}