Functions§
- hide_
floor_ when_ viewed_ from_ below - Hides the floor if the camera is below it
- prop_
transform_ sequence - System to apply global transforms to props in the scene
- smpl_
advance_ anim - System to Advance Animation timer
- smpl_
align_ vertical - System to align a mesh at every frame to the floor
- smpl_
anim_ scroll_ gui - smpl_
apply_ pose - System for applying a pose to the given template
- smpl_
auto_ add_ follow - System to add a
SmplIntervalto entities in case it doesn’t already exist - smpl_
auto_ add_ scene - System to add a
SceneAnimationResource in case it doesn’t already exist - smpl_
betas_ gui - smpl_
betas_ to_ verts - System to compute vertices if Betas has changed.
- smpl_
compute_ pose_ correctives - System for computing and applying pose correctives given a pose
- smpl_
event_ dropfile - smpl_
expression_ apply - System to apply the expression offsets.
- smpl_
expression_ gui - smpl_
expression_ offsets - System to compute Expression offsets if Expression or
SmplParamshave changed. - smpl_
follow_ anim - System for follower computations
- smpl_
hand_ pose_ gui - smpl_
interop_ gui - smpl_
lazy_ load_ model - Check all entities with
SmplParamsand lazy load the smpl model if needed do it in two stages, first checking if we need to acually load anything and in the second stage we actually load stuff, this is in order to avoid accing theSmplModelmutable and then triggering all the other systems to run - smpl_
make_ dummy_ pose - Smpl bodies have to be assigned some pose, so if we have no Pose and no Animation we set a dummy default pose
- smpl_
mask_ pose - System for handling pose overrides
- smpl_
params_ gui - smpl_
pose_ remap - System to remap the
SmplTypeof a pose to theSmplTypefound inSmplParams - smpl_
to_ gloss_ mesh - System to convert
SmplOutputcomponents to gloss components (Verts,Faces,Normals, etc.) for theupload_pass - smpl_
vertex_ offset_ apply - System to apply the free vertex offsets.
This internally uses the generic variant of the function suffixed with
_on_backend - smpl_
vertex_ offset_ gui - to_
ndarray - Convert a float tensor from Router to
NdArray. - to_
ndarray_ int - Same idea for int tensors, if you ever need it.