pub fn update_entity_on_backend_wgpu(
entity: Entity,
scene: &Scene,
gpu: &Gpu,
commands: &mut CommandBuffer,
with_uv: bool,
verts: &Tensor<MultiBackend, 2>,
normals: &Tensor<MultiBackend, 2>,
tangents: Option<Tensor<MultiBackend, 2>>,
uv: &Tensor<MultiBackend, 2>,
faces: &Tensor<MultiBackend, 2, Int>,
)