update_entity_on_backend_wgpu

Function update_entity_on_backend_wgpu 

Source
pub fn update_entity_on_backend_wgpu(
    entity: Entity,
    scene: &Scene,
    gpu: &Gpu,
    commands: &mut CommandBuffer,
    with_uv: bool,
    verts: &Tensor<MultiBackend, 2>,
    normals: &Tensor<MultiBackend, 2>,
    tangents: Option<Tensor<MultiBackend, 2>>,
    uv: &Tensor<MultiBackend, 2>,
    faces: &Tensor<MultiBackend, 2, Int>,
)