pub fn update_entity_on_backend<B: Backend>(
entity: Entity,
scene: &Scene,
commands: &mut CommandBuffer,
with_uv: bool,
new_verts: &DynamicTensorFloat2D,
new_normals: &DynamicTensorFloat2D,
new_tangents: Option<DynamicTensorFloat2D>,
uv: DynamicTensorFloat2D,
faces: DynamicTensorInt2D,
_smpl_model: &dyn SmplModel<B>,
)Expand description
Insert vertices and vertex attributes for the entity based on changes made
to it, on a generic Burn Backend. We currently support - Candle,
NdArray, and Wgpu