Module systems Copy item path Source hide_floor_when_viewed_from_below Hides the floor if the camera is below it smpl_advance_anim System to Advance Animation timer smpl_align_vertical System to align a mesh at every frame to the floor
This internally uses the generic variant of the function suffixed with
_on_backend smpl_anim_scroll_gui smpl_apply_pose System for applying a pose to the given template
This internally uses the generic variant of the function suffixed with
_on_backend smpl_auto_add_follow System to add a SmplInterval to entities in case it doesn’t already exist smpl_auto_add_scene System to add a SceneAnimation Resource in case it doesn’t already exist smpl_betas_gui smpl_betas_to_verts System to compute vertices if Betas has changed.
This internally uses the generic variant of the function suffixed with
_on_backend smpl_compute_pose_correctives System for computing and applying pose correctives given a pose
This internally uses the generic variant of the function suffixed with
_on_backend smpl_event_dropfile smpl_expression_apply System to apply the expression offsets.
This internally uses the generic variant of the function suffixed with
_on_backend smpl_expression_gui smpl_expression_offsets System to compute Expression offsets if Expression or SmplParams have
changed. This internally uses the generic variant of the function suffixed
with _on_backend smpl_follow_anim System for follower computations smpl_hand_pose_gui smpl_lazy_load_model Check all entities with SmplParams and lazy load the smpl model if
needed do it in two stages, first checking if we need to acually load
anything and in the second stage we actually load stuff, this is in order to
avoid accing the SmplModel mutable and then triggering all the other
systems to run smpl_make_dummy_pose Smpl bodies have to be assigned some pose, so if we have no Pose and no
Animation we set a dummy default pose smpl_mask_pose System for handling pose overrides smpl_params_gui smpl_pose_remap System to remap the SmplType of a pose to the SmplType found in
SmplParams smpl_to_gloss_mesh System to convert SmplOutput components to gloss components (Verts,
Faces, Normals, etc.) for the upload_pass