Struct smooth_bevy_cameras::controllers::unreal::UnrealCameraPlugin
source · pub struct UnrealCameraPlugin {
pub override_input_system: bool,
}
Fields§
§override_input_system: bool
Implementations§
Trait Implementations§
source§impl Default for UnrealCameraPlugin
impl Default for UnrealCameraPlugin
source§fn default() -> UnrealCameraPlugin
fn default() -> UnrealCameraPlugin
Returns the “default value” for a type. Read more
source§impl Plugin for UnrealCameraPlugin
impl Plugin for UnrealCameraPlugin
§fn setup(&self, _app: &mut App)
fn setup(&self, _app: &mut App)
Runs after all plugins are built, but before the app runner is called.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl RefUnwindSafe for UnrealCameraPlugin
impl Send for UnrealCameraPlugin
impl Sync for UnrealCameraPlugin
impl Unpin for UnrealCameraPlugin
impl UnwindSafe for UnrealCameraPlugin
Blanket Implementations§
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T: Any,
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