Struct smithay::backend::egl::context::PixelFormatRequirements [−][src]
pub struct PixelFormatRequirements { pub hardware_accelerated: Option<bool>, pub color_bits: Option<u8>, pub float_color_buffer: bool, pub alpha_bits: Option<u8>, pub depth_bits: Option<u8>, pub stencil_bits: Option<u8>, pub multisampling: Option<u16>, }
Expand description
Describes how the backend should choose a pixel format.
Fields
hardware_accelerated: Option<bool>
If true
, only hardware-accelerated formats will be considered. If false
, only software renderers.
None
means “don’t care”. Default is None
.
color_bits: Option<u8>
Minimum number of bits for the color buffer, excluding alpha. None
means “don’t care”. The default is None
.
float_color_buffer: bool
If true
, the color buffer must be in a floating point format. Default is false
.
Using floating points allows you to write values outside the [0.0, 1.0]
range.
alpha_bits: Option<u8>
Minimum number of bits for the alpha in the color buffer. None
means “don’t care”. The default is None
.
depth_bits: Option<u8>
Minimum number of bits for the depth buffer. None
means “don’t care”. The default value is None
.
stencil_bits: Option<u8>
Minimum number of bits for the depth buffer. None
means “don’t care”. The default value is None
.
multisampling: Option<u16>
Contains the minimum number of samples per pixel in the color, depth and stencil buffers.
None
means “don’t care”. Default is None
. A value of Some(0)
indicates that multisampling must not be enabled.
Implementations
Append the requirements to the given attribute list
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for PixelFormatRequirements
impl Send for PixelFormatRequirements
impl Sync for PixelFormatRequirements
impl Unpin for PixelFormatRequirements
impl UnwindSafe for PixelFormatRequirements
Blanket Implementations
Mutably borrows from an owned value. Read more
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pub fn vzip(self) -> V