pub struct Bounce { /* private fields */ }
Expand description

Bounce Effect

The bounce effect will generate a number of balls that bounce up and down the strip. The balls positions are based on time, use a higher refresh rate for smoother movement. The speeds, bounciness and colour can be tweaked using the arguments when instantiating the effect. The bounce effect will generate a number of balls that bounce up and down the strip. The balls positions are based on time, use a higher refresh rate for smoother movement. The speeds, bounciness and colour can be tweaked using the arguments when instantiating the effect.

When created with default parameters, the effect will generate 3 balls with random colours, speeds and bounciness. When a ball stops bouncing, it will be reset with new random parameters.

Example

Basic usage:

let mut effect = strip::Bounce::new(55, None, None, None, None, None);
let pixels = effect.next().unwrap();

Arguments

  • count - The number of LEDs in the strip.
  • colour - The colour of the balls. If None, the colour will be randomised for each ball.
  • balls - The number of balls to generate. If None, 3 balls will be generated.
  • gravity - The gravity of the balls. If None, the default value will be used.
  • bounciness - The bounciness of the balls. If None, the default range will be used.
  • speed - The speed range of the balls. If None, the default range will be used.

Implementations§

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impl Bounce

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pub fn new( count: usize, colour: Option<Srgb>, balls: Option<usize>, gravity: Option<f32>, bounciness: Option<Range<f32>>, speed: Option<Range<f32>> ) -> Self

Trait Implementations§

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impl EffectIterator for Bounce

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fn name(&self) -> &'static str

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fn next(&mut self) -> Option<Vec<Srgb<u8>>>

Auto Trait Implementations§

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for Twhere C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for Twhere C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, C> ComponentsFrom<C> for Twhere C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for Twhere U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for Twhere U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<'a, T, C> TryComponentsInto<C> for Twhere C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for Twhere U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for Uwhere C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for Uwhere C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

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fn vzip(self) -> V