fn intersect(&self, ray: &Ray, result: &mut Hit) -> bool
fn get_primitive_type(&self) -> PrimitiveType
impl Traceable for Plane
[src]fn intersect(&self, r: &Ray, result: &mut Hit) -> bool
[src]fn get_primitive_type(&self) -> PrimitiveType
[src]impl Traceable for Rectangle
[src]fn intersect(&self, r: &Ray, result: &mut Hit) -> bool
[src]fn get_primitive_type(&self) -> PrimitiveType
[src]impl Traceable for Sphere
[src]fn intersect(&self, ray: &Ray, result: &mut Hit) -> bool
[src]fn get_primitive_type(&self) -> PrimitiveType
[src]impl Traceable for Triangle
[src]fn intersect(&self, r: &Ray, result: &mut Hit) -> bool
[src]fn get_primitive_type(&self) -> PrimitiveType
[src]