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sm64_binds/
sm64.rs

1use wasmer::*;
2
3use anyhow::{Result, Error};
4use std::convert::TryInto;
5
6mod game_pad;
7mod game_state;
8mod rng_config;
9mod util;
10
11pub use game_pad::GamePad;
12pub use game_state::GameState;
13pub use rng_config::RngConfig;
14use util::unzip_bytes;
15
16#[derive(Debug, Clone)]
17pub struct SM64GameGenerator {
18    wasm_bytes: Vec<u8>,
19}
20
21impl SM64GameGenerator {
22    pub fn new(rom_bytes: Vec<u8>) -> Result<Self, Error> {
23        if !util::check_hash(&rom_bytes) {
24            return Err(Error::msg("Invalid ROM. Should be a US copy, in z64 format (8.00MB)"));
25        };
26        let wasm_bytes = Self::rom_to_wasm_bytes(rom_bytes);
27
28        Ok(SM64GameGenerator { wasm_bytes })
29    }
30    #[cfg(feature = "fs")]
31    pub fn from_file(rom_path: &str) -> Result<Self, Error> {
32        let rom_bytes = std::fs::read(rom_path)?;
33        Self::new(rom_bytes)
34    }
35    pub fn create_game(&self) -> Result<SM64Game, Error>  {
36        SM64Game::new(self.wasm_bytes.clone())
37    }
38
39    pub fn rom_to_wasm_bytes(rom_bytes: Vec<u8>) -> Vec<u8> {
40        let rom_len = rom_bytes.len();
41        const XOR_BYTES: &[u8] = include_bytes!("../pkg/sm64_headless.us.wasm.zip.xor");
42        let mut wasm_zip_bytes: Vec<u8> = Vec::new();
43        for i in 0..XOR_BYTES.len() {
44            wasm_zip_bytes.push(XOR_BYTES[i] ^ rom_bytes[i % rom_len]);
45        }
46
47        unzip_bytes(&wasm_zip_bytes)
48    }
49
50    pub fn copy(&self, game: &mut SM64Game) -> Result<SM64Game, Error> {
51        let mut cloned_game = self.create_game()?;
52        
53        game.copy_to(&mut cloned_game)?;
54
55        Ok(cloned_game)
56    }
57
58    // pub fn copy_to(&self, game: &SM64Game, game_to: &SM64Game) -> Result<(), Error> {
59    //     let view_from = game.instance.exports.get_memory("memory")?.view(&game.store);
60    //     let view_to = game_to.instance.exports.get_memory("memory")?.view(&game_to.store);
61
62    //     Ok(view_from.copy_to_memory(view_from.data_size(), &view_to)?)
63    // }
64}
65
66
67pub struct SM64Game {
68    store: Store,
69    instance: Instance,
70    using_rng: bool
71}
72
73impl SM64Game {
74    // from using the twiggy tool (twiggy top sm64.us.wasm). Seems to be constant.
75    // I believe this segment only has constants so no need to save/load it
76    const DATA0_SIZE: usize = 8013002;
77    pub fn new(wasm_bytes: Vec<u8>) -> Result<Self> {
78        let using_rng = false;
79
80        let mut store: Store = Store::default();
81        let module = Module::new(&store, wasm_bytes)?;
82        let import_object = imports! {
83            "wasi_snapshot_preview1" => {
84                "proc_exit" => Function::new_typed(&mut store, |_exit_code: i32| {
85                    println!("proc_exit");
86                }),
87                "fd_write" => Function::new_typed(&mut store, |_fd: i32, _iovs: i32, _iovs_len: i32, _bytes_written: i32| -> i32 {
88                    println!("fd_write");
89                    0
90                }),
91                "fd_close" => Function::new_typed(&mut store, |_fd: i32| -> i32 {
92                    println!("fd_close");
93                    0
94                }),
95                "fd_seek" => Function::new_typed(&mut store, |_fd: i32, _offset: i64, _whence: i32, _new_offset: i32| -> i32 {
96                    println!("fd_seek");
97                    0
98                }),
99            },
100        };
101
102        let instance = Instance::new(&mut store, &module, &import_object).unwrap();
103
104
105        let main_func: TypedFunction<(), ()> = instance.exports.get_typed_function::<(), ()>(&mut store, "main_func")?;
106        main_func.call(&mut store)?;
107
108        Ok(SM64Game {
109            store,
110            instance,
111            using_rng,
112        })
113    }
114
115    pub fn set_rng_config(&mut self, cfg: RngConfig) -> Result<()> {
116        self.using_rng = true;
117        let set_rng_config: TypedFunction<(u32, u32, u32, f32, f32, f32), ()> = self.instance.exports.get_typed_function::<(u32, u32, u32, f32, f32, f32), ()>(&mut self.store, "set_rng_config")?;
118        set_rng_config.call(&mut self.store,
119            cfg.window_length, cfg.random_amount, cfg.random_burst_length,  
120            cfg.a_prob, cfg.b_prob, cfg.z_prob
121        )?;
122        Ok(())
123    }
124
125    pub fn set_rng_seed(&mut self, seed: u32) -> Result<()> {
126        self.using_rng = true;
127        let set_rng_config: TypedFunction<u32, ()> = self.instance.exports.get_typed_function::<u32, ()>(&mut self.store, "set_rng_seed")?;
128        set_rng_config.call(&mut self.store,
129            seed
130        )?;
131        Ok(())
132    }
133
134    pub fn step_game(&mut self, pad: GamePad) -> Result<()> {
135        let step_game: TypedFunction<(u32, i32, i32), ()> = self.instance.exports.get_typed_function::<(u32, i32, i32), ()>(&mut self.store, "step_game")?;
136        step_game.call(&mut self.store, pad.button.into(), pad.stick_x.into(), pad.stick_y.into())?;
137        Ok(())
138    }
139
140    pub fn get_game_state(&mut self) -> Result<GameState, Error> {
141        let get_game_state: TypedFunction<(), i32> = self.instance.exports.get_typed_function::<(), i32>(&mut self.store, "get_game_state")?;
142        let pointer = get_game_state.call(&mut self.store)?;
143
144        let mut buffer: [u8; 60] = [0; 60];
145        let memory = self.instance.exports.get_memory("memory")?;
146        let view = memory.view(&self.store);
147        view.read(pointer.try_into()?, &mut buffer)?;
148        let state = GameState::new(&buffer);
149        Ok(state)
150    }
151
152    pub fn rng_pad(&mut self, pad: GamePad) -> Result<GamePad, Error> {
153        let rng_pad: TypedFunction<(u32, i32, i32), i32> = self.instance.exports.get_typed_function::<(u32, i32, i32), i32>(&mut self.store, "rng_pad")?;
154        let pointer = rng_pad.call(&mut self.store, pad.button.into(), pad.stick_x.into(), pad.stick_y.into())?;
155
156        let mut buffer: [u8; 4] = [0; 4];
157        let memory = self.instance.exports.get_memory("memory")?;
158        let view = memory.view(&self.store);
159        view.read(pointer.try_into()?, &mut buffer)?;
160        let pad = GamePad::from_bytes(&buffer);
161        Ok(pad)
162    }
163    
164    pub fn using_rng(&self) -> bool {
165        self.using_rng
166    }
167
168    fn expand_memory(&mut self, save_state_length: usize) -> Result<(), Error> {
169        // allocate more memory if necessary for the save state
170        let memory = self.instance.exports.get_memory("memory")?;
171        
172        let required_total_bytes = (SM64Game::DATA0_SIZE + save_state_length) as u64;
173        let current_total_bytes = memory.view(&self.store).data_size();
174
175        if required_total_bytes > current_total_bytes {
176            let diff = required_total_bytes - current_total_bytes;
177            const PAGE_SIZE: u64 = 65536;
178            let pages_to_grow = (diff + PAGE_SIZE - 1) / PAGE_SIZE;
179            memory.grow(&mut self.store, pages_to_grow as u32)
180                .map_err(|e| Error::msg(format!("WASM Memory OOM: Could not grow by {} pages. {}", pages_to_grow, e)))?;
181        }
182
183        Ok(())
184    }
185
186    pub fn get_memory_bytes(&mut self) -> Result<Vec<u8>, Error> {
187        let memory = self.instance.exports.get_memory("memory")?;
188        let view = memory.view(&self.store);
189
190        let total_size = view.data_size();
191        let buffer = view.copy_range_to_vec((SM64Game::DATA0_SIZE as u64)..total_size)?;
192        Ok(buffer)
193    }
194
195    pub fn write_memory_bytes(&mut self, bytes: Vec<u8>) -> Result<(), Error> {
196        self.expand_memory(bytes.len())?;
197
198        let memory = self.instance.exports.get_memory("memory")?;
199        
200        let final_view = memory.view(&self.store);
201        Ok(final_view.write(SM64Game::DATA0_SIZE as u64, &bytes)?)
202    }
203
204    pub fn copy_to(&mut self, game_to: &mut SM64Game) -> Result<(), Error> {
205        game_to.write_memory_bytes(self.get_memory_bytes()?)?;
206        Ok(())
207    }
208
209}
210