1use wasmer::*;
2
3use anyhow::{Result, Error};
4use std::convert::TryInto;
5
6mod game_pad;
7mod game_state;
8mod rng_config;
9mod util;
10
11pub use game_pad::GamePad;
12pub use game_state::GameState;
13pub use rng_config::RandomConfig;
14use util::unzip_bytes;
15
16#[derive(Debug, Clone)]
17pub struct SM64GameGenerator {
18 wasm_bytes: Vec<u8>,
19}
20
21impl SM64GameGenerator {
22 pub fn new(rom_bytes: Vec<u8>) -> Result<Self, Error> {
23 let wasm_bytes = Self::rom_to_wasm_bytes(rom_bytes);
24 Ok(SM64GameGenerator { wasm_bytes })
25 }
26 #[cfg(feature = "fs")]
27 pub fn from_file(rom_path: &str) -> Result<Self, Error> {
28 match util::check_hash(rom_path) {
29 Ok(_) => {},
30 Err(_) => {return Err(Error::msg("Invalid ROM. Should be a US copy, in z64 format (8.00MB)"));}
31 };
32 let rom_bytes = std::fs::read(rom_path)?;
33 Self::from_rom_bytes(rom_bytes)
34 }
35 pub fn create_game(&self) -> Result<SM64Game, Error> {
36 SM64Game::new(self.wasm_bytes.clone())
37 }
38
39 pub fn rom_to_wasm_bytes(rom_bytes: Vec<u8>) -> Vec<u8> {
40 let rom_len = rom_bytes.len();
41 const XOR_BYTES: &[u8] = include_bytes!("../pkg/sm64_headless.us.wasm.zip.xor");
42 let mut wasm_zip_bytes: Vec<u8> = Vec::new();
43 for i in 0..XOR_BYTES.len() {
44 wasm_zip_bytes.push(XOR_BYTES[i] ^ rom_bytes[i % rom_len]);
45 }
46
47 unzip_bytes(&wasm_zip_bytes)
48 }
49}
50
51
52pub struct SM64Game {
53 store: Store,
54 instance: Instance,
55 using_rng: bool
56}
57
58impl SM64Game {
59 pub fn new(wasm_bytes: Vec<u8>) -> Result<Self> {
60 let mut store: Store = Store::default();
61 let module = Module::new(&store, wasm_bytes)?;
62 let import_object = imports! {
63 "wasi_snapshot_preview1" => {
64 "proc_exit" => Function::new_typed(&mut store, |_exit_code: i32| {
65 println!("proc_exit");
66 }),
67 "fd_write" => Function::new_typed(&mut store, |_fd: i32, _iovs: i32, _iovs_len: i32, _bytes_written: i32| -> i32 {
68 println!("fd_write");
69 0
70 }),
71 "fd_close" => Function::new_typed(&mut store, |_fd: i32| -> i32 {
72 println!("fd_close");
73 0
74 }),
75 "fd_seek" => Function::new_typed(&mut store, |_fd: i32, _offset: i64, _whence: i32, _new_offset: i32| -> i32 {
76 println!("fd_seek");
77 0
78 }),
79 },
80 };
81
82 let instance = Instance::new(&mut store, &module, &import_object).unwrap();
83
84 let using_rng = false;
85
86 let main_func: TypedFunction<(), ()> = instance.exports.get_typed_function::<(), ()>(&mut store, "main_func")?;
87 main_func.call(&mut store)?;
88
89 Ok(SM64Game {
90 store,
91 instance,
92 using_rng,
93 })
94 }
95
96 pub fn rng_init(&mut self, seed: u32, cfg: RandomConfig) -> Result<()> {
97 self.using_rng = true;
98 let rng_init: TypedFunction<(u32, u32, u32, f32, f32, f32), ()> = self.instance.exports.get_typed_function::<(u32, u32, u32, f32, f32, f32), ()>(&mut self.store, "rng_init")?;
99 rng_init.call(&mut self.store,
100 seed, cfg.max_random_action, cfg.max_window_length,
101 cfg.a_prob, cfg.b_prob, cfg.z_prob
102 )?;
103 Ok(())
104 }
105
106
107 pub fn step_game(&mut self, pad: GamePad) -> Result<()> {
108 let step_game: TypedFunction<(u32, i32, i32), ()> = self.instance.exports.get_typed_function::<(u32, i32, i32), ()>(&mut self.store, "step_game")?;
109 step_game.call(&mut self.store, pad.button.into(), pad.stick_x.into(), pad.stick_y.into())?;
110 Ok(())
111 }
112
113 pub fn get_game_state(&mut self) -> Result<GameState, Error> {
114 let get_game_state: TypedFunction<(), i32> = self.instance.exports.get_typed_function::<(), i32>(&mut self.store, "get_game_state")?;
115 let pointer = get_game_state.call(&mut self.store)?;
116
117 let mut buffer: [u8; 60] = [0; 60];
118 let memory = self.instance.exports.get_memory("memory")?;
119 let view = memory.view(&self.store);
120 view.read(pointer.try_into()?, &mut buffer)?;
121 let state = GameState::new(&buffer);
122 Ok(state)
123 }
124
125 pub fn rng_pad(&mut self, pad: GamePad) -> Result<GamePad, Error> {
126 let rng_pad: TypedFunction<(u32, i32, i32), i32> = self.instance.exports.get_typed_function::<(u32, i32, i32), i32>(&mut self.store, "rng_pad")?;
127 let pointer = rng_pad.call(&mut self.store, pad.button.into(), pad.stick_x.into(), pad.stick_y.into())?;
128
129 let mut buffer: [u8; 4] = [0; 4];
130 let memory = self.instance.exports.get_memory("memory")?;
131 let view = memory.view(&self.store);
132 view.read(pointer.try_into()?, &mut buffer)?;
133 let pad = GamePad::from_bytes(&buffer);
134 Ok(pad)
135 }
136 pub fn using_rng(&self) -> bool {
137 self.using_rng
138 }
139}
140