pub const UI_LIBRARY_DIR: &str = "/opt/rustwide/workdir/ui";Expand description
Filesystem path to this crate’s ui/ directory — the entry point
Slint resolves @mapping/... library_paths imports against. Pass
this (wrapped in a PathBuf) to
slint_build::CompilerConfiguration::with_library_paths from a
consuming crate’s build.rs and you can write
import { MapEmbed } from "@mapping/map.slint"; in your .slint
files.