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/* This file is part of sled-overlay
*
* Copyright (C) 2023 Dyne.org foundation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
//! sled-overlay is a small crate that serves as tooling to have intermediate
//! writes to some sled database. With it, we're able to write data into an
//! in-memory cache, and only flush to the actual sled trees after we decide
//! that everything in some batch was executed correctly.
//! This gives some minimal infrastructure to be able to transparently have
//! rollback-like functionality.
use std::collections::{BTreeMap, BTreeSet};
use sled::transaction::{ConflictableTransactionError, TransactionError};
use sled::{IVec, Transactional};
/// An overlay on top of a single [`sled::Tree`] instance
pub struct SledTreeOverlay {
/// The [`sled::Tree`] that is being overlayed.
tree: sled::Tree,
/// The cache is the actual overlayed data represented as a [`BTreeMap`].
cache: BTreeMap<IVec, IVec>,
/// In `removed`, we keep track of keys that were removed in the overlay.
removed: BTreeSet<IVec>,
}
impl SledTreeOverlay {
/// Instantiate a new [`SledTreeOverlay`] on top of a given [`sled::Tree`].
pub fn new(tree: &sled::Tree) -> Self {
Self {
tree: tree.clone(),
cache: BTreeMap::new(),
removed: BTreeSet::new(),
}
}
/// Returns `true` if the overlay contains a value for a specified key.
pub fn contains_key(&self, key: &[u8]) -> Result<bool, sled::Error> {
// First check if the key was removed in the overlay
if self.removed.contains::<IVec>(&key.into()) {
return Ok(false);
}
// Then check the cache and the main tree
if self.cache.contains_key::<IVec>(&key.into()) || self.tree.contains_key(key)? {
return Ok(true);
}
Ok(false)
}
/// Retrieve a value from the overlay if it exists.
pub fn get(&self, key: &[u8]) -> Result<Option<IVec>, sled::Error> {
// First check if the key was removed in the overlay
if self.removed.contains::<IVec>(&key.into()) {
return Ok(None);
}
// Then check the cache
if let Some(v) = self.cache.get::<IVec>(&key.into()) {
return Ok(Some(v.clone()));
}
// And finally the main tree
self.tree.get(key)
}
/// Insert a key to a new value, returning the last value if it was set.
pub fn insert(&mut self, key: &[u8], value: &[u8]) -> Result<Option<IVec>, sled::Error> {
// Insert the value into the cache. We then optionally add the previous value
// into `prev`.
let mut prev: Option<IVec> = self.cache.insert(key.into(), value.into());
// In case this key was previously removed from the cache, we have to
// delete it from the `removed` set.
if self.removed.contains::<IVec>(&key.into()) {
self.removed.remove(key);
// And in that case, a previous value isn't supposed to exist
return Ok(None);
}
// If cache didn't contain this key previously, and it wasn't removed
// either, then check if it's in the main tree.
if prev.is_none() {
prev = self.tree.get::<IVec>(key.into())?;
}
Ok(prev)
}
/// Delete a value, returning the old value if it existed.
pub fn remove(&mut self, key: &[u8]) -> Result<Option<IVec>, sled::Error> {
// If it was previously removed, we can just return None
if self.removed.contains::<IVec>(&key.into()) {
return Ok(None);
}
// Mark the key as removed
self.removed.insert(key.into());
// Attempt to remove from cache, and if it wasn't in the cache before,
// we have to get the previous value from the sled tree:
let mut prev: Option<IVec> = self.cache.remove::<IVec>(&key.into());
if prev.is_none() {
prev = self.tree.get(key)?;
}
Ok(prev)
}
/// Aggregate all the current overlay changes into a [`sled::Batch`] ready for
/// further operation. If there are no changes, return `None`.
pub fn aggregate(&self) -> Option<sled::Batch> {
if self.cache.is_empty() && self.removed.is_empty() {
return None;
}
let mut batch = sled::Batch::default();
// This kind of first-insert-then-remove operation should be fine
// provided it's handled correctly in the above functions.
for (k, v) in self.cache.iter() {
batch.insert(k, v);
}
for k in self.removed.iter() {
batch.remove(k);
}
Some(batch)
}
}
/// An overlay on top of an entire [`sled::Db`] which can span multiple trees
pub struct SledDbOverlay {
/// The [`sled::Db`] that is being overlayed.
db: sled::Db,
/// Existing trees in `db` at the time of instantiation, so we can track newly opened trees.
initial_tree_names: Vec<IVec>,
/// New trees that have been opened, but didn't exist in `db` before.
new_tree_names: Vec<IVec>,
/// Pointers to sled trees that we have opened.
trees: BTreeMap<IVec, sled::Tree>,
/// Pointers to [`SledTreeOverlay`] instances that have been created.
caches: BTreeMap<IVec, SledTreeOverlay>,
}
impl SledDbOverlay {
/// Instantiate a new [`SledDbOverlay`] on top of a given [`sled::Db`].
pub fn new(db: &sled::Db) -> Self {
Self {
db: db.clone(),
initial_tree_names: db.tree_names(),
new_tree_names: vec![],
trees: BTreeMap::new(),
caches: BTreeMap::new(),
}
}
/// Create a new [`SledTreeOverlay`] on top of a given `tree_name`.
/// This function will also open a new tree inside `db` regardless of if it has
/// existed before, so for convenience, we also provide [`SledDbOverlay::purge_new_trees`]
/// in case we decide we don't want to write the batches, and drop the new trees.
pub fn open_tree(&mut self, tree_name: &[u8]) -> Result<(), sled::Error> {
let tree_key: IVec = tree_name.into();
if self.trees.contains_key(&tree_key) {
// We have already opened this tree.
return Ok(());
}
// Open this tree in sled. In case it hasn't existed before, we also need
// to track it in `self.new_tree_names`.
let tree = self.db.open_tree(&tree_key)?;
let cache = SledTreeOverlay::new(&tree);
if !self.initial_tree_names.contains(&tree_key) {
self.new_tree_names.push(tree_key.clone());
}
self.trees.insert(tree_key.clone(), tree);
self.caches.insert(tree_key, cache);
Ok(())
}
/// Drop newly created trees from the sled database. This is a convenience
/// function that should be used when we decide that we don't want to apply
/// any cache changes, and we want to revert back to the initial state.
pub fn purge_new_trees(&self) -> Result<(), sled::Error> {
for i in &self.new_tree_names {
self.db.drop_tree(i)?;
}
Ok(())
}
/// Fetch the cache for a given tree.
fn get_cache(&self, tree_key: &IVec) -> Result<&SledTreeOverlay, sled::Error> {
if let Some(v) = self.caches.get(tree_key) {
return Ok(v);
}
Err(sled::Error::CollectionNotFound(tree_key.into()))
}
/// Fetch a mutable reference to the cache for a given tree.
fn get_cache_mut(&mut self, tree_key: &IVec) -> Result<&mut SledTreeOverlay, sled::Error> {
if let Some(v) = self.caches.get_mut(tree_key) {
return Ok(v);
}
Err(sled::Error::CollectionNotFound(tree_key.clone()))
}
/// Returns `true` if the overlay contains a value for a specified key in the specified
/// tree cache.
pub fn contains_key(&self, tree_key: &[u8], key: &[u8]) -> Result<bool, sled::Error> {
let cache = self.get_cache(&tree_key.into())?;
cache.contains_key(key)
}
/// Retrieve a value from the overlay if it exists in the specified tree cache.
pub fn get(&self, tree_key: &[u8], key: &[u8]) -> Result<Option<IVec>, sled::Error> {
let cache = self.get_cache(&tree_key.into())?;
cache.get(key)
}
/// Insert a key to a new value in the specified tree cache, returning the last value
/// if it was set.
pub fn insert(
&mut self,
tree_key: &[u8],
key: &[u8],
value: &[u8],
) -> Result<Option<IVec>, sled::Error> {
let cache = self.get_cache_mut(&tree_key.into())?;
cache.insert(key, value)
}
/// Delete a value in the specified tree cache, returning the old value if it existed.
pub fn remove(&mut self, tree_key: &[u8], key: &[u8]) -> Result<Option<IVec>, sled::Error> {
let cache = self.get_cache_mut(&tree_key.into())?;
cache.remove(key)
}
/// Aggregate all the current overlay changes into [`sled::Batch`] instances and
/// return vectors of [`sled::Tree`] and their respective [`sled::Batch`] that can
/// be used for further operations. If there are no changes, both vectors will be empty.
pub fn aggregate(&self) -> Result<(Vec<sled::Tree>, Vec<sled::Batch>), sled::Error> {
let mut trees = vec![];
let mut batches = vec![];
for (key, tree) in &self.trees {
let cache = self.get_cache(key)?;
if let Some(batch) = cache.aggregate() {
trees.push(tree.clone());
batches.push(batch);
}
}
Ok((trees, batches))
}
/// Ensure all new trees that have been opened exist in sled by reopening them,
/// and atomically apply all batches on all trees as a transaction.
/// This function **does not** perform a db flush. This should be done externally,
/// since then there is a choice to perform either blocking or async IO.
pub fn apply(&mut self) -> Result<(), TransactionError<sled::Error>> {
// Ensure new trees exist
for tree_key in &self.new_tree_names {
let tree = self.db.open_tree(tree_key)?;
self.trees.insert(tree_key.clone(), tree);
}
// Aggregate batches
let (trees, batches) = self.aggregate()?;
if trees.is_empty() {
return Ok(());
}
// Perform an atomic transaction over all the collected trees and
// apply the batches.
trees.transaction(|trees| {
for (index, tree) in trees.iter().enumerate() {
tree.apply_batch(&batches[index])?;
}
Ok::<(), ConflictableTransactionError<sled::Error>>(())
})?;
Ok(())
}
}