EventHandler

Trait EventHandler 

Source
pub trait EventHandler<S>: Send{
    // Provided methods
    fn on_close<'life0, 'life1, 'async_trait>(
        &'life0 mut self,
        socket_mode: &'life1 SocketMode<S>,
    ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait { ... }
    fn on_connect<'life0, 'life1, 'async_trait>(
        &'life0 mut self,
        socket_mode: &'life1 SocketMode<S>,
    ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait { ... }
    fn on_hello<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 mut self,
        socket_mode: &'life1 SocketMode<S>,
        e: HelloEvent,
        s: &'life2 mut Stream,
    ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait { ... }
    fn on_disconnect<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 mut self,
        socket_mode: &'life1 SocketMode<S>,
        e: DisconnectEvent,
        s: &'life2 mut Stream,
    ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait { ... }
    fn on_events_api<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 mut self,
        socket_mode: &'life1 SocketMode<S>,
        e: EventsAPI,
        s: &'life2 mut Stream,
    ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait { ... }
    fn on_interactive<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 mut self,
        socket_mode: &'life1 SocketMode<S>,
        e: InteractiveEvent,
        s: &'life2 mut Stream,
    ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait { ... }
    fn on_slash_commands<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 mut self,
        socket_mode: &'life1 SocketMode<S>,
        e: SlashCommandsEvent,
        s: &'life2 mut Stream,
    ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait { ... }
}
Expand description

Implement this trait in your code to handle slack events.

Provided Methods§

Source

fn on_close<'life0, 'life1, 'async_trait>( &'life0 mut self, socket_mode: &'life1 SocketMode<S>, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn on_connect<'life0, 'life1, 'async_trait>( &'life0 mut self, socket_mode: &'life1 SocketMode<S>, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn on_hello<'life0, 'life1, 'life2, 'async_trait>( &'life0 mut self, socket_mode: &'life1 SocketMode<S>, e: HelloEvent, s: &'life2 mut Stream, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Source

fn on_disconnect<'life0, 'life1, 'life2, 'async_trait>( &'life0 mut self, socket_mode: &'life1 SocketMode<S>, e: DisconnectEvent, s: &'life2 mut Stream, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Source

fn on_events_api<'life0, 'life1, 'life2, 'async_trait>( &'life0 mut self, socket_mode: &'life1 SocketMode<S>, e: EventsAPI, s: &'life2 mut Stream, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Source

fn on_interactive<'life0, 'life1, 'life2, 'async_trait>( &'life0 mut self, socket_mode: &'life1 SocketMode<S>, e: InteractiveEvent, s: &'life2 mut Stream, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Source

fn on_slash_commands<'life0, 'life1, 'life2, 'async_trait>( &'life0 mut self, socket_mode: &'life1 SocketMode<S>, e: SlashCommandsEvent, s: &'life2 mut Stream, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Implementors§