[][src]Function smash::app::lua_bind::KineticModule::add_speed

pub unsafe extern "C" fn add_speed(
    arg1: *mut BattleObjectModuleAccessor,
    arg2: *const Vector3f
) -> u64

Adds the speed specified by the Vector3f to the battle object's current speed

Arguments

  • module_accessor - Pointer to BattleObjectModuleAccessor

  • 'speed_vector' - a reference to a Vector3f that specifies how much speed to add in what direction

Example

// add 5 units of speed upwards
let speed_vector = smash::phx::Vector3f { x: x_vel, y: 0.0, z: 0.0 };
KineticModule::add_speed(module_accessor, &speed);