1use wgpu::CommandEncoder;
8
9use crate::{
10 buffer::stream::{BufferStream, StreamBuffer},
11 queue::RenderNodeQueue,
12 screen::ScreenRect,
13 store::RenderFnStore,
14};
15
16pub struct DrawContext<'a, 'encoder> {
18 pub store: RenderFnStore<'a>,
19
20 pub encoder: &'encoder mut CommandEncoder,
21 pub queue: &'encoder mut RenderNodeQueue,
22
23 pub screen: ScreenRect,
24
25 pub vertex_stream: &'a mut BufferStream<'static>,
26 pub index_stream: &'a mut BufferStream<'static>,
27}
28
29pub struct RenderContext<'a> {
31 pub store: RenderFnStore<'a>,
32
33 pub vertex_stream: StreamBuffer<'a>,
34 pub index_stream: StreamBuffer<'a>,
35}