Crate skelly[−][src]
Expand description
Crate for skeleton animation.
Optionally provides inverse-kinematics functionality.
Example
use {skelly::Skelly, na::{Point3, Vector3, Isometry3}}; // build a skelly with leg and two arms. let mut skelly = Skelly::<f32>::new(); let foot = skelly.add_root(Point3::origin()); let leg = skelly.attach(Vector3::z().into(), foot); let waist = skelly.attach(Vector3::z().into(), leg); let left_shoulder = skelly.attach(Vector3::z().into(), waist); let left_arm = skelly.attach((-Vector3::x()).into(), left_shoulder); let left_palm = skelly.attach((-Vector3::x()).into(), left_arm); let right_shoulder = skelly.attach(Vector3::z().into(), waist); let right_arm = skelly.attach(Vector3::x().into(), right_shoulder); let right_palm = skelly.attach(Vector3::x().into(), right_arm); // Write global isometries of every joint into an array. let mut globals = vec![Isometry3::identity(); skelly.len()]; skelly.write_globals(&Isometry3::identity(), &mut globals);
See examples/demo.rs
for working example.
Modules
This module contains inverse-kinematic functionality for the skelly crate.