Struct skeletal_animation::controller::AnimationTransition [] [src]

pub struct AnimationTransition {
    pub target_state: String,
    pub condition: TransitionCondition,
    pub duration: f32,
}

Representation of a state transition to a target state, with a condition and a duration

Fields

target_state: String

The name of the target state to transition to

condition: TransitionCondition

The condition that will be checked in order to determine if the controller should transition to the target state

duration: f32

The duration of the transition, during which a linear blend transition between the current and target states should occur

Trait Implementations

impl Decodable for AnimationTransition
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fn decode<__D: Decoder>(__arg_0: &mut __D) -> Result<AnimationTransition, __D::Error>

impl Clone for AnimationTransition
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fn clone(&self) -> AnimationTransition

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl Debug for AnimationTransition
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.