Struct skeletal_animation::skeleton::Joint
source · pub struct Joint {
pub name: String,
pub parent_index: JointIndex,
pub inverse_bind_pose: Matrix4<f32>,
}
Fields§
§name: String
Name of joint
parent_index: JointIndex
Index of parent joint in Skeleton’s ‘joints’ vector
inverse_bind_pose: Matrix4<f32>
Matrix transforming vertex coordinates from model-space to joint-space Column-major.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Joint
impl Send for Joint
impl Sync for Joint
impl Unpin for Joint
impl UnwindSafe for Joint
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more