pub struct SkinnedRenderer<R: Resources, T: Transform> { /* private fields */ }
Implementations
sourceimpl<'a, R: Resources, T: Transform + HasShaderSources<'a>> SkinnedRenderer<R, T>
impl<'a, R: Resources, T: Transform + HasShaderSources<'a>> SkinnedRenderer<R, T>
pub fn from_collada<F: Factory<R>, C: CommandBuffer<R>>(
tcx: &mut TextureContext<F, R, C>,
collada_document: ColladaDocument,
texture_paths: Vec<&str>
) -> Result<SkinnedRenderer<R, T>, ProgramError>
pub fn render<C: CommandBuffer<R>, Rf: RenderFormat>(
&mut self,
encoder: &mut Encoder<R, C>,
out_color: &RenderTargetView<R, Rf>,
out_depth: &DepthStencilView<R, DepthStencil>,
view: [[f32; 4]; 4],
projection: [[f32; 4]; 4],
joint_poses: &[T]
) where
T: Pod,
sourcepub fn calculate_skinning_transforms(&self, global_poses: &[T]) -> Vec<T>
pub fn calculate_skinning_transforms(&self, global_poses: &[T]) -> Vec<T>
TODO - don’t allocate a new vector
Auto Trait Implementations
impl<R, T> !RefUnwindSafe for SkinnedRenderer<R, T>
impl<R, T> Send for SkinnedRenderer<R, T> where
T: Send,
impl<R, T> Sync for SkinnedRenderer<R, T> where
T: Sync,
impl<R, T> Unpin for SkinnedRenderer<R, T> where
T: Unpin,
impl<R, T> !UnwindSafe for SkinnedRenderer<R, T>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more