fn vertex_shader_source() -> &'a [u8]
fn fragment_shader_source() -> &'a [u8]
impl<'a> HasShaderSources<'a> for DualQuaternion<f32>
[src]fn vertex_shader_source() -> &'a [u8]
[src]fn fragment_shader_source() -> &'a [u8]
[src]impl<'a> HasShaderSources<'a> for Matrix4<f32>
[src]fn vertex_shader_source() -> &'a [u8]
[src]fn fragment_shader_source() -> &'a [u8]
[src]