[−][src]Trait skeletal_animation::skinned_renderer::HasShaderSources
Required methods
fn vertex_shader_source() -> &'a [u8]
fn fragment_shader_source() -> &'a [u8]
Implementors
impl<'a> HasShaderSources<'a> for DualQuaternion<f32>
[src]
impl<'a> HasShaderSources<'a> for DualQuaternion<f32>
fn vertex_shader_source() -> &'a [u8] | [src] |
fn fragment_shader_source() -> &'a [u8] | [src] |
impl<'a> HasShaderSources<'a> for Matrix4<f32>
[src]
impl<'a> HasShaderSources<'a> for Matrix4<f32>
fn vertex_shader_source() -> &'a [u8] | [src] |
fn fragment_shader_source() -> &'a [u8] | [src] |