Struct skeletal_animation::animation::AnimationSample
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[src]
pub struct AnimationSample<T: Transform> { pub local_poses: Vec<T>, }
A single skeletal pose
Fields
local_poses: Vec<T>
Local pose transforms for each joint in the targeted skeleton (relative to parent joint)
Trait Implementations
impl<T: Debug + Transform> Debug for AnimationSample<T>
[src]
Auto Trait Implementations
impl<T> Send for AnimationSample<T> where
T: Send,
T: Send,
impl<T> Sync for AnimationSample<T> where
T: Sync,
T: Sync,