Trait skeletal_animation::Transform
[−]
[src]
pub trait Transform: Copy { fn identity() -> Self; fn concat(self, other: Self) -> Self; fn inverse(self) -> Self; fn lerp(self, other: Self, parameter: f32) -> Self; fn transform_vector(self, v: Vector3<f32>) -> Vector3<f32>; fn to_matrix(self) -> Matrix4<f32>; fn from_matrix(_: Matrix4<f32>) -> Self; fn set_rotation(&mut self, rotation: Quaternion<f32>); fn get_rotation(self) -> Quaternion<f32>; fn set_translation(&mut self, translation: Vector3<f32>); fn get_translation(self) -> Vector3<f32>; }
Required Methods
fn identity() -> Self
fn concat(self, other: Self) -> Self
fn inverse(self) -> Self
fn lerp(self, other: Self, parameter: f32) -> Self
fn transform_vector(self, v: Vector3<f32>) -> Vector3<f32>
fn to_matrix(self) -> Matrix4<f32>
fn from_matrix(_: Matrix4<f32>) -> Self
fn set_rotation(&mut self, rotation: Quaternion<f32>)
fn get_rotation(self) -> Quaternion<f32>
fn set_translation(&mut self, translation: Vector3<f32>)
fn get_translation(self) -> Vector3<f32>
Implementors
impl Transform for QVTransform
impl Transform for DualQuaternion<f32>
impl Transform for Matrix4<f32>