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/* LICENSE BEGIN This file is part of the SixtyFPS Project -- https://sixtyfps.io Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io> Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io> SPDX-License-Identifier: GPL-3.0-only This file is also available under commercial licensing terms. Please contact info@sixtyfps.io for more information. LICENSE END */ use core::convert::TryInto; use sixtyfps_compilerlib::langtype::Type as LangType; use sixtyfps_corelib::{Brush, ImageReference, PathData, SharedString, SharedVector}; use std::collections::HashMap; use std::iter::FromIterator; use std::path::{Path, PathBuf}; use std::rc::Rc; #[doc(inline)] pub use sixtyfps_compilerlib::diagnostics::{Diagnostic, DiagnosticLevel}; /// This enum represents the different public variants of the [`Value`] enum, without /// the contained values. #[derive(Debug, Copy, Clone, PartialEq)] #[repr(i8)] pub enum ValueType { /// The variant that expresses the non-type. This is the default. Void, /// An `int` or a `float` (this is also used for unit based type such as `length` or `angle`) Number, /// Correspond to the `string` type in .60 String, /// Correspond to the `bool` type in .60 Bool, /// An Array in the .60 language. Array, /// A more complex model which is not created by the interpreter itself (Value::Array can also be used for model) Model, /// An object Struct, /// Correspond to `brush` or `color` type in .60. For color, this is then a [`Brush::SolidColor`] Brush, /// The type is not a public type but something internal. Other = -1, } impl From<LangType> for ValueType { fn from(ty: LangType) -> Self { match ty { LangType::Float32 | LangType::Int32 | LangType::Duration | LangType::Angle | LangType::PhysicalLength | LangType::LogicalLength | LangType::Percent | LangType::UnitProduct(_) => Self::Number, LangType::String => Self::String, LangType::Color => Self::Brush, LangType::Array(_) => Self::Array, LangType::Bool => Self::Bool, LangType::Struct { .. } => Self::Struct, LangType::Void => Self::Void, _ => Self::Other, } } } /// This is a dynamically typed value used in the SixtyFPS interpreter. /// It can hold a value of different types, and you should use the /// [`From`] or [`TryInto`] traits to access the value. /// /// ``` /// # use sixtyfps_interpreter::*; /// use core::convert::TryInto; /// // create a value containing an integer /// let v = Value::from(100u32); /// assert_eq!(v.try_into(), Ok(100u32)); /// ``` #[derive(Clone)] #[non_exhaustive] #[repr(C)] pub enum Value { /// There is nothing in this value. That's the default. /// For example, a function that do not return a result would return a Value::Void Void, /// An `int` or a `float` (this is also used for unit based type such as `length` or `angle`) Number(f64), /// Correspond to the `string` type in .60 String(SharedString), /// Correspond to the `bool` type in .60 Bool(bool), #[doc(hidden)] /// Correspond to the `image` type in .60 Image(ImageReference), /// An Array in the .60 language. Array(SharedVector<Value>), /// A more complex model which is not created by the interpreter itself (Value::Array can also be used for model) Model(Rc<dyn sixtyfps_corelib::model::Model<Data = Value>>), /// An object Struct(Struct), /// Correspond to `brush` or `color` type in .60. For color, this is then a [`Brush::SolidColor`] Brush(Brush), #[doc(hidden)] /// The elements of a path PathElements(PathData), #[doc(hidden)] /// An easing curve EasingCurve(sixtyfps_corelib::animations::EasingCurve), #[doc(hidden)] /// An enumation, like `TextHorizontalAlignment::align_center`, represented by `("TextHorizontalAlignment", "align_center")`. /// FIXME: consider representing that with a number? EnumerationValue(String, String), } impl Value { /// Returns the type variant that this value holds without the containing value. pub fn value_type(&self) -> ValueType { match self { Value::Void => ValueType::Void, Value::Number(_) => ValueType::Number, Value::String(_) => ValueType::String, Value::Bool(_) => ValueType::Bool, Value::Array(_) => ValueType::Array, Value::Model(_) => ValueType::Model, Value::Struct(_) => ValueType::Struct, Value::Brush(_) => ValueType::Brush, _ => ValueType::Other, } } } impl Default for Value { fn default() -> Self { Value::Void } } impl PartialEq for Value { fn eq(&self, other: &Self) -> bool { match self { Value::Void => matches!(other, Value::Void), Value::Number(lhs) => matches!(other, Value::Number(rhs) if lhs == rhs), Value::String(lhs) => matches!(other, Value::String(rhs) if lhs == rhs), Value::Bool(lhs) => matches!(other, Value::Bool(rhs) if lhs == rhs), Value::Image(lhs) => matches!(other, Value::Image(rhs) if lhs == rhs), Value::Array(lhs) => matches!(other, Value::Array(rhs) if lhs == rhs), Value::Model(lhs) => matches!(other, Value::Model(rhs) if Rc::ptr_eq(lhs, rhs)), Value::Struct(lhs) => matches!(other, Value::Struct(rhs) if lhs == rhs), Value::Brush(lhs) => matches!(other, Value::Brush(rhs) if lhs == rhs), Value::PathElements(lhs) => matches!(other, Value::PathElements(rhs) if lhs == rhs), Value::EasingCurve(lhs) => matches!(other, Value::EasingCurve(rhs) if lhs == rhs), Value::EnumerationValue(lhs_name, lhs_value) => { matches!(other, Value::EnumerationValue(rhs_name, rhs_value) if lhs_name == rhs_name && lhs_value == rhs_value) } } } } impl std::fmt::Debug for Value { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { match self { Value::Void => write!(f, "Value::Void"), Value::Number(n) => write!(f, "Value::Number({:?})", n), Value::String(s) => write!(f, "Value::String({:?})", s), Value::Bool(b) => write!(f, "Value::Bool({:?})", b), Value::Image(i) => write!(f, "Value::Image({:?})", i), Value::Array(a) => write!(f, "Value::Array({:?})", a), Value::Model(_) => write!(f, "Value::Model(<model object>)"), Value::Struct(s) => write!(f, "Value::Struct({:?})", s), Value::Brush(b) => write!(f, "Value::Brush({:?})", b), Value::PathElements(e) => write!(f, "Value::PathElements({:?})", e), Value::EasingCurve(c) => write!(f, "Value::EasingCurve({:?})", c), Value::EnumerationValue(n, v) => write!(f, "Value::EnumerationValue({:?}, {:?})", n, v), } } } /// Helper macro to implement the From / TryInto for Value /// /// For example /// `declare_value_conversion!(Number => [u32, u64, i32, i64, f32, f64] );` /// means that `Value::Number` can be converted to / from each of the said rust types /// /// For `Value::Object` mapping to a rust `struct`, one can use [`declare_value_struct_conversion!`] /// And for `Value::EnumerationValue` which maps to a rust `enum`, one can use [`declare_value_struct_conversion!`] macro_rules! declare_value_conversion { ( $value:ident => [$($ty:ty),*] ) => { $( impl From<$ty> for Value { fn from(v: $ty) -> Self { Value::$value(v as _) } } impl TryInto<$ty> for Value { type Error = Value; fn try_into(self) -> Result<$ty, Value> { match self { //Self::$value(x) => x.try_into().map_err(|_|()), Self::$value(x) => Ok(x as _), _ => Err(self) } } } )* }; } declare_value_conversion!(Number => [u32, u64, i32, i64, f32, f64, usize, isize] ); declare_value_conversion!(String => [SharedString] ); declare_value_conversion!(Bool => [bool] ); declare_value_conversion!(Image => [ImageReference] ); declare_value_conversion!(Struct => [Struct] ); declare_value_conversion!(Brush => [Brush] ); declare_value_conversion!(PathElements => [PathData]); declare_value_conversion!(EasingCurve => [sixtyfps_corelib::animations::EasingCurve]); /// Implement From / TryInto for Value that convert a `struct` to/from `Value::Object` macro_rules! declare_value_struct_conversion { (struct $name:path { $($field:ident),* $(,)? }) => { impl From<$name> for Value { fn from($name { $($field),* }: $name) -> Self { let mut struct_ = Struct::default(); $(struct_.set_field(stringify!($field).into(), $field.into());)* Value::Struct(struct_) } } impl TryInto<$name> for Value { type Error = (); fn try_into(self) -> Result<$name, ()> { match self { Self::Struct(x) => { type Ty = $name; Ok(Ty { $($field: x.get_field(stringify!($field)).ok_or(())?.clone().try_into().map_err(|_|())?),* }) } _ => Err(()), } } } }; } declare_value_struct_conversion!(struct sixtyfps_corelib::model::StandardListViewItem { text }); declare_value_struct_conversion!(struct sixtyfps_corelib::properties::StateInfo { current_state, previous_state, change_time }); declare_value_struct_conversion!(struct sixtyfps_corelib::input::KeyboardModifiers { control, alt, shift, meta }); declare_value_struct_conversion!(struct sixtyfps_corelib::input::KeyEvent { event_type, text, modifiers }); /// Implement From / TryInto for Value that convert an `enum` to/from `Value::EnumerationValue` /// /// The `enum` must derive `Display` and `FromStr` /// (can be done with `strum_macros::EnumString`, `strum_macros::Display` derive macro) macro_rules! declare_value_enum_conversion { ($ty:ty, $n:ident) => { impl From<$ty> for Value { fn from(v: $ty) -> Self { Value::EnumerationValue(stringify!($n).to_owned(), v.to_string()) } } impl TryInto<$ty> for Value { type Error = (); fn try_into(self) -> Result<$ty, ()> { use std::str::FromStr; match self { Self::EnumerationValue(enumeration, value) => { if enumeration != stringify!($n) { return Err(()); } <$ty>::from_str(value.as_str()).map_err(|_| ()) } _ => Err(()), } } } }; } declare_value_enum_conversion!( sixtyfps_corelib::items::TextHorizontalAlignment, TextHorizontalAlignment ); declare_value_enum_conversion!( sixtyfps_corelib::items::TextVerticalAlignment, TextVerticalAlignment ); declare_value_enum_conversion!(sixtyfps_corelib::items::TextOverflow, TextOverflow); declare_value_enum_conversion!(sixtyfps_corelib::items::TextWrap, TextWrap); declare_value_enum_conversion!(sixtyfps_corelib::layout::LayoutAlignment, LayoutAlignment); declare_value_enum_conversion!(sixtyfps_corelib::items::ImageFit, ImageFit); declare_value_enum_conversion!(sixtyfps_corelib::input::KeyEventType, KeyEventType); declare_value_enum_conversion!(sixtyfps_corelib::items::EventResult, EventResult); declare_value_enum_conversion!(sixtyfps_corelib::items::FillRule, FillRule); impl From<sixtyfps_corelib::animations::Instant> for Value { fn from(value: sixtyfps_corelib::animations::Instant) -> Self { Value::Number(value.0 as _) } } impl TryInto<sixtyfps_corelib::animations::Instant> for Value { type Error = (); fn try_into(self) -> Result<sixtyfps_corelib::animations::Instant, ()> { match self { Value::Number(x) => Ok(sixtyfps_corelib::animations::Instant(x as _)), _ => Err(()), } } } impl From<()> for Value { #[inline] fn from(_: ()) -> Self { Value::Void } } impl TryInto<()> for Value { type Error = (); #[inline] fn try_into(self) -> Result<(), ()> { Ok(()) } } impl From<sixtyfps_corelib::Color> for Value { #[inline] fn from(c: sixtyfps_corelib::Color) -> Self { Value::Brush(Brush::SolidColor(c)) } } impl TryInto<sixtyfps_corelib::Color> for Value { type Error = Value; #[inline] fn try_into(self) -> Result<sixtyfps_corelib::Color, Value> { match self { Value::Brush(Brush::SolidColor(c)) => Ok(c), _ => Err(self), } } } /// This type represents a runtime instance of structure in `.60`. /// /// This can either be an instance of a name structure introduced /// with the `struct` keyword in the .60 file, or an annonymous struct /// writen with the `{ key: value, }` notation. /// /// It can be constructed with the [`FromIterator`] trait, and converted /// into or from a [`Value`] with the [`From`] and [`TryInto`] trait /// /// /// ``` /// # use sixtyfps_interpreter::*; /// use core::convert::TryInto; /// // Construct a value from a key/value iterator /// let value : Value = [("foo".into(), 45u32.into()), ("bar".into(), true.into())] /// .iter().cloned().collect::<Struct>().into(); /// /// // get the properties of a `{ foo: 45, bar: true }` /// let s : Struct = value.try_into().unwrap(); /// assert_eq!(s.get_field("foo").cloned().unwrap().try_into(), Ok(45u32)); /// ``` #[derive(Clone, PartialEq, Debug, Default)] pub struct Struct(HashMap<String, Value>); impl Struct { /// Get the value for a given struct field pub fn get_field(&self, name: &str) -> Option<&Value> { self.0.get(name) } /// Set the value of a given struct field pub fn set_field(&mut self, name: String, value: Value) { self.0.insert(name, value); } /// Iterate over all the fields in this struct pub fn iter(&self) -> impl Iterator<Item = (&str, &Value)> { self.0.iter().map(|(a, b)| (a.as_str(), b)) } } impl FromIterator<(String, Value)> for Struct { fn from_iter<T: IntoIterator<Item = (String, Value)>>(iter: T) -> Self { Self(iter.into_iter().collect()) } } /// FIXME: use SharedArray instead? impl From<Vec<Value>> for Value { fn from(a: Vec<Value>) -> Self { Value::Array(a.into_iter().collect()) } } impl TryInto<Vec<Value>> for Value { type Error = Value; fn try_into(self) -> Result<Vec<Value>, Value> { if let Value::Array(a) = self { Ok(a.into_iter().collect()) } else { Err(self) } } } /// ComponentCompiler is the entry point to the SixtyFPS interpreter that can be used /// to load .60 files or compile them on-the-fly from a string. pub struct ComponentCompiler { config: sixtyfps_compilerlib::CompilerConfiguration, diagnostics: Vec<Diagnostic>, } impl ComponentCompiler { /// Returns a new ComponentCompiler pub fn new() -> Self { Self { config: sixtyfps_compilerlib::CompilerConfiguration::new( sixtyfps_compilerlib::generator::OutputFormat::Interpreter, ), diagnostics: vec![], } } /// Sets the include paths used for looking up `.60` imports to the specified vector of paths. pub fn set_include_paths(&mut self, include_paths: Vec<std::path::PathBuf>) { self.config.include_paths = include_paths; } /// Returns the include paths the component compiler is currently configured with. pub fn include_paths(&self) -> &Vec<std::path::PathBuf> { &self.config.include_paths } /// Sets the style to be used for widgets. pub fn set_style(&mut self, style: String) { self.config.style = Some(style); } /// Returns the widget style the compiler is currently using when compiling .60 files. pub fn style(&self) -> Option<&String> { self.config.style.as_ref() } /// Sets the callback that will be invoked when loading imported .60 files. The specified /// `file_loader_callback` parameter will be called with a canonical file path as argument /// and is expected to return a future that, when resolved, provides the source code of the /// .60 file to be imported as a string. /// If an error is returned, then the build will abort with that error. /// If None is returned, it means the normal resolution algorithm will proceed as if the hook /// was not in place (i.e: load from the file system following the include paths) pub fn set_file_loader( &mut self, file_loader_fallback: impl Fn( &Path, ) -> core::pin::Pin< Box<dyn core::future::Future<Output = Option<std::io::Result<String>>>>, > + 'static, ) { self.config.open_import_fallback = Some(Rc::new(move |path| file_loader_fallback(Path::new(path.as_str())))); } /// Returns the diagnostics that were produced in the last call to [[Self::build_from_path]] or [[Self::build_from_source]]. pub fn diagnostics(&self) -> &Vec<Diagnostic> { &self.diagnostics } /// Compile a .60 file into a ComponentDefinition /// /// Returns the compiled `ComponentDefinition` if there were no errors. /// /// Any diagnostics produced during the compilation, such as warnigns or errors, are collected /// in this ComponentCompiler and can be retrieved after the call using the [[Self::diagnostics()]] /// function. The [`print_diagnostics`] function can be used to display the diagnostics /// to the users. /// /// Diagnostics from previous calls are cleared when calling this function. /// /// This function is `async` but in practice, this is only asynchronious if /// [`Self::set_file_loader`] was called and its future is actually asynchronious. /// If that is not used, then it is fine to use a very simple executor, such as the one /// provided by the `spin_on` crate pub async fn build_from_path<P: AsRef<Path>>( &mut self, path: P, ) -> Option<ComponentDefinition> { let path = path.as_ref(); let source = match sixtyfps_compilerlib::diagnostics::load_from_path(path) { Ok(s) => s, Err(d) => { self.diagnostics = vec![d]; return None; } }; // We create here a 'static guard. That's alright because we make sure // in this module that we only use erased component let guard = unsafe { generativity::Guard::new(generativity::Id::new()) }; let (c, diag) = crate::dynamic_component::load(source, path.into(), self.config.clone(), guard).await; self.diagnostics = diag.into_iter().collect(); c.ok().map(|inner| ComponentDefinition { inner }) } /// Compile some .60 code into a ComponentDefinition /// /// The `path` argument will be used for diagnostics and to compute relative /// paths while importing. /// /// Any diagnostics produced during the compilation, such as warnings or errors, are collected /// in this ComponentCompiler and can be retrieved after the call using the [[Self::diagnostics()]] /// function. The [`print_diagnostics`] function can be used to display the diagnostics /// to the users. /// /// Diagnostics from previous calls are cleared when calling this function. /// /// This function is `async` but in practice, this is only asynchronious if /// [`Self::set_file_loader`] is set and its future is actually asynchronious. /// If that is not used, then it is fine to use a very simple executor, such as the one /// provided by the `spin_on` crate pub async fn build_from_source( &mut self, source_code: String, path: PathBuf, ) -> Option<ComponentDefinition> { // We create here a 'static guard. That's alright because we make sure // in this module that we only use erased component let guard = unsafe { generativity::Guard::new(generativity::Id::new()) }; let (c, diag) = crate::dynamic_component::load(source_code, path, self.config.clone(), guard).await; self.diagnostics = diag.into_iter().collect(); c.ok().map(|inner| ComponentDefinition { inner }) } } /// ComponentDefinition is a representation of a compiled component from .60 markup. /// /// It can be constructed from a .60 file using the [`ComponentCompiler::build_from_path`] or [`ComponentCompiler::build_from_source`] functions. /// And then it can be instantiated with the [`Self::create`] function. /// /// The ComponentDefinition acts as a factory to create new instances. When you've finished /// creating the instances it is safe to drop the ComponentDefinition. #[derive(Clone)] pub struct ComponentDefinition { inner: Rc<crate::dynamic_component::ComponentDescription<'static>>, } impl ComponentDefinition { /// Creates a new instance of the component and returns a shared handle to it. pub fn create(&self) -> ComponentInstance { ComponentInstance { inner: self.inner.clone().create( #[cfg(target_arch = "wasm32")] "canvas".into(), ), } } /// Instantiate the component for wasm using the given canvas id #[cfg(target_arch = "wasm32")] pub fn create_with_canvas_id(&self, canvas_id: &str) -> ComponentInstance { ComponentInstance { inner: self.inner.clone().create(canvas_id.into()) } } /// Instentiate the component using an existing window. /// This method is internal because the Window is not a public type #[doc(hidden)] pub fn create_with_existing_window( &self, window: sixtyfps_corelib::window::ComponentWindow, ) -> ComponentInstance { ComponentInstance { inner: self.inner.clone().create_with_existing_window(window) } } /// List of publicly declared properties or callback. /// /// This is internal because it exposes the `Type` from compilerlib. #[doc(hidden)] pub fn properties_and_callbacks( &self, ) -> impl Iterator<Item = (String, sixtyfps_compilerlib::langtype::Type)> + '_ { self.inner.properties() } /// List of publicly declared properties. pub fn properties<'a>(&'a self) -> impl Iterator<Item = (String, ValueType)> + 'a { self.inner.properties().filter_map(|(prop_name, prop_type)| { if prop_type.is_property_type() { Some((prop_name, prop_type.into())) } else { None } }) } /// The name of this Component as written in the .60 file pub fn name(&self) -> &str { self.inner.id() } } /// Print the diagnostics to stderr /// /// The diagnostics are printed in the same style as rustc errors /// /// This function is available when the `display-diagnostics` is enabled. #[cfg(feature = "display-diagnostics")] pub fn print_diagnostics(diagnostics: &[Diagnostic]) { let mut build_diagnostics = sixtyfps_compilerlib::diagnostics::BuildDiagnostics::default(); for d in diagnostics { build_diagnostics.push_compiler_error(d.clone()) } build_diagnostics.print(); } /// This represent an instance of a dynamic component /// /// You can create an instance with the [`ComponentDefinition::create`] function. /// /// Properties and callback can be accessed using the associated functions. /// /// An instance can be put on screen with the [`ComponentInstance::run`] function. #[repr(C)] pub struct ComponentInstance { inner: vtable::VRc< sixtyfps_corelib::component::ComponentVTable, crate::dynamic_component::ErasedComponentBox, >, } impl ComponentInstance { /// Return the [`ComponentDefinition`] that was used to create this instance. pub fn definition(&self) -> ComponentDefinition { // We create here a 'static guard. That's alright because we make sure // in this module that we only use erased component let guard = unsafe { generativity::Guard::new(generativity::Id::new()) }; ComponentDefinition { inner: self.inner.unerase(guard).description() } } /// Return the value for a public property of this component. /// /// ## Examples /// /// ``` /// use sixtyfps_interpreter::{ComponentDefinition, ComponentCompiler, Value, SharedString}; /// let code = r#" /// MyWin := Window { /// property <int> my_property: 42; /// } /// "#; /// let mut compiler = ComponentCompiler::new(); /// let definition = spin_on::spin_on( /// compiler.build_from_source(code.into(), Default::default())); /// assert!(compiler.diagnostics().is_empty(), "{:?}", compiler.diagnostics()); /// let instance = definition.unwrap().create(); /// assert_eq!(instance.get_property("my_property").unwrap(), Value::from(42)); /// ``` pub fn get_property(&self, name: &str) -> Result<Value, GetPropertyError> { generativity::make_guard!(guard); let comp = self.inner.unerase(guard); comp.description() .get_property(comp.borrow(), name) .map_err(|()| GetPropertyError::NoSuchProperty) } /// Set the value for a public property of this component pub fn set_property(&self, name: &str, value: Value) -> Result<(), SetPropertyError> { generativity::make_guard!(guard); let comp = self.inner.unerase(guard); comp.description() .set_property(comp.borrow(), name, value) .map_err(|()| todo!("set_property don't return the right error type")) } /// Set a handler for the callback with the given name. A callback with that /// name must be defined in the document otherwise an error will be returned. /// /// Note: Since the [`ComponentInstance`] holds the handler, the handler itself should not /// contain a strong reference to the instance. So if you need to capture the instance, /// you should use [`Self::as_weak`] to create a weak reference. /// /// ## Examples /// /// ``` /// use sixtyfps_interpreter::{ComponentDefinition, ComponentCompiler, Value, SharedString}; /// use core::convert::TryInto; /// let code = r#" /// MyWin := Window { /// callback foo(int) -> int; /// property <int> my_prop: 12; /// } /// "#; /// let definition = spin_on::spin_on( /// ComponentCompiler::new().build_from_source(code.into(), Default::default())); /// let instance = definition.unwrap().create(); /// /// let instance_weak = instance.as_weak(); /// instance.set_callback("foo", move |args: &[Value]| -> Value { /// let arg: u32 = args[0].clone().try_into().unwrap(); /// let my_prop = instance_weak.unwrap().get_property("my_prop").unwrap(); /// let my_prop : u32 = my_prop.try_into().unwrap(); /// Value::from(arg + my_prop) /// }).unwrap(); /// /// let res = instance.invoke_callback("foo", &[Value::from(500)]).unwrap(); /// assert_eq!(res, Value::from(500+12)); /// ``` pub fn set_callback( &self, name: &str, callback: impl Fn(&[Value]) -> Value + 'static, ) -> Result<(), SetCallbackError> { generativity::make_guard!(guard); let comp = self.inner.unerase(guard); comp.description() .set_callback_handler(comp.borrow(), name, Box::new(callback)) .map_err(|()| SetCallbackError::NoSuchCallback) } /// Call the given callback with the arguments /// /// ## Examples /// See the documentation of [`Self::set_callback`] for an example pub fn invoke_callback(&self, name: &str, args: &[Value]) -> Result<Value, CallCallbackError> { generativity::make_guard!(guard); let comp = self.inner.unerase(guard); Ok(comp.description().invoke_callback(comp.borrow(), name, &args).map_err(|()| todo!())?) } /// Marks the window of this component to be shown on the screen. This registers /// the window with the windowing system. In order to react to events from the windowing system, /// such as draw requests or mouse/touch input, it is still necessary to spin the event loop, /// using [`crate::run_event_loop`]. pub fn show(&self) { generativity::make_guard!(guard); let comp = self.inner.unerase(guard); comp.window().show(); } /// Marks the window of this component to be hidden on the screen. This de-registers /// the window from the windowing system and it will not receive any further events. pub fn hide(&self) { generativity::make_guard!(guard); let comp = self.inner.unerase(guard); comp.window().hide(); } /// This is a convenience function that first calls [`Self::show`], followed by [`crate::run_event_loop()`] /// and [`Self::hide`]. pub fn run(&self) { self.show(); sixtyfps_rendering_backend_default::backend().run_event_loop( sixtyfps_corelib::backend::EventLoopQuitBehavior::QuitOnLastWindowClosed, ); self.hide(); } /// Clone this `ComponentInstance`. /// /// A `ComponentInstance` is in fact a handle to a reference counted instance. /// This function is semanticallt the same as the one from `Clone::clone`, but /// Clone is not implemented because of the danger of circular reference: /// If you want to use this instance in a callback, you should capture a weak /// reference given by [`Self::as_weak`]. pub fn clone_strong(&self) -> Self { Self { inner: self.inner.clone() } } /// Create a weak pointer to this component pub fn as_weak(&self) -> WeakComponentInstance { WeakComponentInstance { inner: vtable::VRc::downgrade(&self.inner) } } /// Return the window. /// This method is internal because the Window is not a public type #[doc(hidden)] pub fn window(&self) -> sixtyfps_corelib::window::ComponentWindow { generativity::make_guard!(guard); let comp = self.inner.unerase(guard); comp.window() } } /// A Weak references to a dynamic SixtyFPS components. #[derive(Clone)] pub struct WeakComponentInstance { inner: vtable::VWeak< sixtyfps_corelib::component::ComponentVTable, crate::dynamic_component::ErasedComponentBox, >, } impl WeakComponentInstance { /// Returns a new strongly referenced component if some other instance still /// holds a strong reference. Otherwise, returns None. pub fn upgrade(&self) -> Option<ComponentInstance> { self.inner.upgrade().map(|inner| ComponentInstance { inner }) } /// Convenience function that returns a new stronlyg referenced component if /// some other instance still holds a strong reference. Otherwise, this function /// panics. pub fn unwrap(&self) -> ComponentInstance { self.upgrade().unwrap() } } /// Error returned by [`ComponentInstance::get_property`] #[derive(Debug, Clone, Copy, PartialEq, Eq, thiserror::Error)] pub enum GetPropertyError { /// There is no property with the given name #[error("no such property")] NoSuchProperty, } /// Error returned by [`ComponentInstance::set_property`] #[derive(Debug, Clone, Copy, PartialEq, Eq, thiserror::Error)] pub enum SetPropertyError { /// There is no property with the given name #[error("no such property")] NoSuchProperty, /// The property exist but does not have a type matching the dynamic value #[error("wrong type")] WrongType, } /// Error returned by [`ComponentInstance::set_callback`] #[derive(Debug, Clone, Copy, PartialEq, Eq, thiserror::Error)] pub enum SetCallbackError { /// There is no callback with the given name #[error("no such callback")] NoSuchCallback, } /// Error returned by [`ComponentInstance::invoke_callback`] #[derive(Debug, Clone, Copy, PartialEq, Eq, thiserror::Error)] pub enum CallCallbackError { /// There is no callback with the given name #[error("no such callback")] NoSuchCallback, } /// Enters the main event loop. This is necessary in order to receive /// events from the windowing system in order to render to the screen /// and react to user input. pub fn run_event_loop() { sixtyfps_rendering_backend_default::backend() .run_event_loop(sixtyfps_corelib::backend::EventLoopQuitBehavior::QuitOnLastWindowClosed); } /// This module constains a few function use by tests pub mod testing { /// Wrapper around [`sixtyfps_corelib::tests::sixtyfps_send_mouse_click`] pub fn send_mouse_click(comp: &super::ComponentInstance, x: f32, y: f32) { sixtyfps_corelib::tests::sixtyfps_send_mouse_click( &vtable::VRc::into_dyn(comp.inner.clone()), x, y, &comp.inner.window(), ); } /// Wrapper around [`sixtyfps_corelib::tests::send_keyboard_string_sequence`] pub fn send_keyboard_string_sequence( comp: &super::ComponentInstance, string: sixtyfps_corelib::SharedString, ) { sixtyfps_corelib::tests::send_keyboard_string_sequence( &string, Default::default(), &comp.inner.window(), ); } } #[test] fn component_definition_properties() { let mut compiler = ComponentCompiler::new(); let comp_def = spin_on::spin_on( compiler.build_from_source( r#" export Dummy := Rectangle { property <string> test; callback hello; }"# .into(), "".into(), ), ) .unwrap(); let props = comp_def.properties().collect::<Vec<(_, _)>>(); assert_eq!(props.len(), 1); assert_eq!(props[0].0, "test"); assert_eq!(props[0].1, ValueType::String); } #[cfg(feature = "ffi")] #[allow(missing_docs)] #[path = "ffi.rs"] pub(crate) mod ffi;