NOTE: This library is an internal crate for the SixtyFPS project.
This crate should not be used directly by applications using SixtyFPS.
You should use the
sixtyfps crate instead.
WARNING: This crate does not follow the semver convention for versioning and can
only be used with
version = "=x.y.z" in Cargo.toml.
The animation system
The backend is the abstraction for crates that need to do the actual drawing and event loop
Callback that can be connected to one single handler.
This module contains the basic datastructures that are exposed to the C API
Module handling mouse events
module for rendering the tree of items
This module contains the builtin items, either in this file or in sub-modules.
Runtime support for layouts.
Model and Repeater
Property binding engine.
module for the SharedVector and related things
module for the SharedString and related things
Functions useful for testing
Support for timers.
Exposed Window API
Instantiate a static ComponentVTable for a given type and implements
vtable::HasStaticVTable<ComponentVTable> for it.
Instantiate a static ItemVTable for a given type and implements
vtable::HasStaticVTable<ItemVTable> for it.
Instantiate a static ItemVisitorVTable for a given type and implements
vtable::HasStaticVTable<ItemVisitorVTable> for it.
This macro allows producing debug output that will appear on stderr in regular builds and in the console log for wasm builds.
A Callback that can be connected to a handler.
Color represents a color in the SixtyFPS run-time, represented using 8-bit channels for
red, green, blue and the alpha (opacity).
It can be conveniently converted using the
from_ (a)rgb helper functions:
A Property that allow binding that track changes
RgbaColor stores the red, green, blue and alpha components of a color
with the precision of the generic parameter T. For example if T is f32,
the values are normalized between 0 and 1. If T is u8, they values range
is 0 to 255.
This is merely a helper class for use with
A string type used by the SixtyFPS run-time.
SharedVector holds a reference-counted read-only copy of
A brush is a data structure that is used to describe how a shape, such as a rectangle, path or even text, shall be filled. A brush can also be applied to the outline of a shape, that means the fill of the outline itself.
A resource is a reference to binary data, for example images. They can be accessible on the file system or embedded in the resulting binary. Or they might be URLs to a web server and a downloaded is necessary before they can be used.
PathData represents a path described by either high-level elements or low-level events and coordinates.