Crate simul

source ·

Re-exports§

Modules§

Structs§

  • A Simulation struct is responsible to hold all the state for a simulation and coordinates the actions and interactions of the agents.
  • The parameters to create a Simulation.
  • State about the simulation that agents are aware of. TODO: This may later just become the Simulation itself passed about.

Enums§

Type Aliases§

  • DiscreteTime is a Simulation’s internal representation of time.