Crate simple_wgpu
source ·Structs
- A handle to a binding group
- Builds a BindGroup
- A handle to a GPU buffer
- A sub-slice of a Buffer
- A color attachment for a RenderPass
- Sets blend modes and color masks for a render target
- Encodes a series of GPU operations
- Record a compute pass
- A compute pipeline
- Builds a ComputePipeline
- A depth/stencil attachment for a RenderPass
- All of the data needed to issue a single compute operation
- All of the data needed to issue a single draw call
- A handle to a compiled shader with a specific main function
- The set of rendering state that is convenient to vary on a per-draw basis
- Record a render pass
- A render pipeline
- Builds a RenderPipeline
- A texture that can be used as a render pass attachment
- A texture sampler
- Builds a Sampler
- A handle to a compiled shader
- A handle to a GPU texture
- Describes the layout of a vertex buffer