simple_game_utils/prefs/
mod.rs1pub mod app_prefs;
2
3use crate::error::GameUtilError;
4use directories::ProjectDirs;
5use serde::de::DeserializeOwned;
6use serde::Serialize;
7use std::collections::HashMap;
8use std::fs;
9use std::fs::remove_file;
10use std::path::PathBuf;
11
12#[derive(Clone, Debug)]
13pub struct Preferences<T>
14where
15 T: Serialize + DeserializeOwned,
16{
17 data: HashMap<String, T>,
18 file: PathBuf,
19}
20
21impl<T: Serialize + DeserializeOwned> Preferences<T> {
22 pub fn new(mut path: PathBuf, filename: &str) -> Self {
23 path.push(filename);
24 Preferences {
25 data: HashMap::new(),
26 file: path,
27 }
28 }
29}
30
31impl<T: Serialize + DeserializeOwned> Preferences<T> {
32 pub fn load(&mut self) -> Result<(), GameUtilError> {
33 let json_str = if self.file.exists() {
34 fs::read_to_string(&self.file).map_err(|err| {
35 GameUtilError::Loading(err.to_string(), self.file.to_string_lossy().to_string())
36 })?
37 } else {
38 String::from("{}")
39 };
40 self.data = serde_json::from_str(&json_str)
41 .map_err(|err| GameUtilError::Deserializing(err.to_string()))?;
42
43 Ok(())
44 }
45
46 pub fn save(&self) -> Result<(), GameUtilError> {
47 let json_str = serde_json::to_string(&self.data)
48 .map_err(|err| GameUtilError::Serializing(err.to_string()))?;
49 fs::write(&self.file, json_str).map_err(|err| {
50 GameUtilError::Saving(err.to_string(), self.file.to_string_lossy().to_string())
51 })?;
52
53 Ok(())
54 }
55
56 pub fn get(&self, key: &str) -> Option<&T> {
57 self.data.get(key)
58 }
59
60 pub fn set(&mut self, key: &str, value: T) {
61 self.data.insert(key.to_owned(), value);
62 }
63
64 pub fn clear(&mut self, key: &str) {
65 self.data.remove(key);
66 }
67
68 pub fn delete_file(&self) -> bool {
69 remove_file(&self.file).is_ok()
70 }
71}
72
73pub fn get_pref_dir(
74 qualifier: &str,
75 organization: &str,
76 application: &str,
77) -> Result<PathBuf, GameUtilError> {
78 if let Some(dir) = ProjectDirs::from(qualifier, organization, application) {
79 let path = dir.preference_dir().to_path_buf();
80 fs::create_dir_all(path.clone()).map_err(|err| {
81 GameUtilError::MakingDirs(err.to_string(), path.to_string_lossy().to_string())
82 })?;
83 Ok(path)
84 } else {
85 Err(GameUtilError::AppPrefDir)
86 }
87}