pub mod app_prefs;
use crate::error::GameUtilError;
use directories::ProjectDirs;
use serde::de::DeserializeOwned;
use serde::Serialize;
use std::collections::HashMap;
use std::fs;
use std::fs::remove_file;
use std::path::PathBuf;
#[derive(Clone, Debug)]
pub struct Preferences<T>
where
T: Serialize + DeserializeOwned,
{
data: HashMap<String, T>,
file: PathBuf,
}
impl<T: Serialize + DeserializeOwned> Preferences<T> {
pub fn new(mut path: PathBuf, filename: &str) -> Self {
path.push(filename);
Preferences {
data: HashMap::new(),
file: path,
}
}
}
impl<T: Serialize + DeserializeOwned> Preferences<T> {
pub fn load(&mut self) -> Result<(), GameUtilError> {
let json_str = if self.file.exists() {
fs::read_to_string(&self.file).map_err(|err| {
GameUtilError::Loading(err.to_string(), self.file.to_string_lossy().to_string())
})?
} else {
String::from("{}")
};
self.data = serde_json::from_str(&json_str)
.map_err(|err| GameUtilError::Deserializing(err.to_string()))?;
Ok(())
}
pub fn save(&self) -> Result<(), GameUtilError> {
let json_str = serde_json::to_string(&self.data)
.map_err(|err| GameUtilError::Serializing(err.to_string()))?;
fs::write(&self.file, json_str).map_err(|err| {
GameUtilError::Saving(err.to_string(), self.file.to_string_lossy().to_string())
})?;
Ok(())
}
pub fn get(&self, key: &str) -> Option<&T> {
self.data.get(key)
}
pub fn set(&mut self, key: &str, value: T) {
self.data.insert(key.to_owned(), value);
}
pub fn clear(&mut self, key: &str) {
self.data.remove(key);
}
pub fn delete_file(&self) -> bool {
remove_file(&self.file).is_ok()
}
}
pub fn get_pref_dir(
qualifier: &str,
organization: &str,
application: &str,
) -> Result<PathBuf, GameUtilError> {
return if let Some(dir) = ProjectDirs::from(qualifier, organization, application) {
let path = dir.preference_dir().to_path_buf();
fs::create_dir_all(path.clone()).map_err(|err| {
GameUtilError::MakingDirs(err.to_string(), path.to_string_lossy().to_string())
})?;
Ok(path)
} else {
Err(GameUtilError::AppPrefDir)
};
}