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//! Data structures for inspecting user input. mod button; pub use button::Button; mod state; use state::ButtonState; mod mouse; pub use mouse::MouseState; pub use sdl2::{keyboard::Scancode, mouse::MouseButton}; pub(crate) type KeyboardState = ButtonState<Scancode>; /// The state of all supported input devices. pub struct InputState { /// State of every SDL2 supported key on the keyboard pub keyboard: KeyboardState, /// State of every SDL2 supported mouse button, as well as the cursor's *x* and *y* coordinates pub mouse: MouseState, }