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use cards::Card;
use cards::Suit::*;
use cards::Value::*;
use rand::{Rng,thread_rng};
#[derive(Debug, Clone)]
pub struct Deck {
cards: Vec<Card>,
}
impl Default for Deck {
fn default() -> Self {
let mut deck = Self::new();
deck.shuffle();
deck
}
}
impl Deck {
pub fn new() -> Deck {
let mut cards: Vec<Card> = Vec::with_capacity(52);
let suits = [Hearts, Spades, Diamonds, Clubs];
let values = [Ace, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King];
for &suit in &suits {
for &value in &values {
let card = Card {
suit,
value,
};
cards.push(card);
}
}
Deck { cards }
}
pub fn new_empty() -> Deck {
let cards: Vec<Card> = Vec::with_capacity(52);
Deck { cards }
}
pub fn len(&self) -> usize {
self.cards.len()
}
pub fn is_empty(&self) -> bool {
self.cards.is_empty()
}
pub fn show(&self, idx: usize) -> &Card {
self.cards.get(idx).expect("No card there!")
}
pub fn add(&mut self, card: Card) {
self.cards.push(card);
}
pub fn add_bottom(&mut self, card: Card) {
self.cards.insert(0, card);
}
pub fn add_deck(&mut self, deck: &mut Deck) {
for _ in 0..deck.len() {
self.cards.push(deck.draw().expect("Deck is empty!"));
}
}
pub fn draw(&mut self) -> Option<Card> {
match self.cards.len() {
0 => None,
_ => Some(self.cards.remove(0)),
}
}
pub fn draw_bottom(&mut self) -> Option<Card> {
match self.cards.len() {
0 => None,
_x => Some(self.cards.remove(_x - 1)),
}
}
pub fn shuffle(&mut self) {
let mut rng = thread_rng();
rng.shuffle(&mut self.cards);
}
}