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//! This module will hold all the main functions that should be called. The specific order is
//! recommended but some functions depend on the build up or tear down of others.
//!
//! The following order order of operations is recommended:
//!/* 
//!     1. generate_env<Environment, Agent>(pop_size)
//!     2. tick() (or tick_collect)
//!     3. collect()
//!*/


use std::thread;

use crate::traits::{Environment, Agent, DefaultEnvironment};


pub fn generate_default_env<A: 'static + Agent>(pop_size: u64) -> Result<Box<dyn Environment>, &'static str> {
    let mut pop: Vec<Box<dyn Agent>> = vec!();
    for _ in 0..pop_size {
        let agent: Box<dyn Agent> = A::generate()?;
        pop.push(agent);
    }
    let env: Box<DefaultEnvironment> = DefaultEnvironment::generate(pop)?;
    Ok(env)
}


pub fn tick(mut environment: Box<dyn Environment>) -> Result<Box<dyn Environment>, &'static str> {
    (*environment).tick()?;
    Ok(environment)
}


pub fn tick_collect(mut environment: Box<dyn Environment>) -> Result<Box<dyn Environment>, &'static str> {
    (*environment).tick()?;
    (*environment).collect()?;
    Ok(environment)
}


pub fn collect(environment: Box<dyn Environment>) -> Result<Box<dyn Environment>, &'static str> {
    (*environment).collect()?;
    Ok(environment)
}


pub fn generate_default_tick_collect<A: 'static + Agent>(pop_size: u64, ticks: u64, runs: u64) -> Result<(), &'static str> {
    let cpu_count: u64 = num_cpus::get() as u64;
    for _ in 0..(runs / cpu_count + 1) {
        let mut v = vec!();
        for _ in 0..cpu_count {
            v.push(thread::spawn(move || -> Result<(), &'static str> {
                let mut env = generate_default_env::<A>(pop_size)?;
                for _ in 0..ticks {
                    env = tick(env)?;
                }
                collect(env)?;
                Ok(())
            }));
        }
        for handle in v {
            handle.join().unwrap().unwrap();
        }
    }
    Ok(())
}


pub fn generate_env<E:'static + Environment, A: 'static + Agent>(pop_size: u64) -> Result<Box<dyn Environment>, &'static str> {
    let mut pop: Vec<Box<dyn Agent>> = vec!();
    for _ in 0..pop_size {
        let agent: Box<dyn Agent> = A::generate()?;
        pop.push(agent);
    }
    let env: Box<E> = E::generate(pop)?;
    Ok(env)
}


pub fn generate_tick_collect<E: 'static + Environment, A: 'static + Agent>(pop_size: u64, ticks: u64, runs: u64) -> Result<(), &'static str> {
    let cpu_count: u64 = num_cpus::get() as u64;
    for _ in 0..(runs / cpu_count + 1) {
        let mut v = vec!();
        for _ in 0..cpu_count {
            v.push(thread::spawn(move || -> Result<(), &'static str> {
                let mut env = generate_env::<E, A>(pop_size)?;
                for _ in 0..ticks {
                    env = tick(env)?;
                }
                collect(env)?;
                Ok(())
            }));
        }
        for handle in v {
            handle.join().unwrap().unwrap();
        }
    }
    Ok(())
}