Trait silkenweb::elements::svg::attributes::Presentation

source ·
pub trait Presentation: Element {
Show 55 methods // Provided methods fn alignment_baseline<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn baseline_shift<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn clip_path<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn clip_rule<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn color<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self where T: AsAttribute<String> { ... } fn color_interpolation<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn color_interpolation_filters<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn color_rendering<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn cursor<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self where T: AsAttribute<String> { ... } fn d<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self where T: AsAttribute<Data> { ... } fn direction<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn display<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self where T: AsAttribute<String> { ... } fn dominant_baseline<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn fill<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self where T: AsAttribute<String> { ... } fn fill_opacity<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<NumberOrPercentage> { ... } fn fill_rule<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn filter<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self where T: AsAttribute<String> { ... } fn flood_color<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn flood_opacity<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<NumberOrPercentage> { ... } fn font_family<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn font_size<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn font_size_adjust<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn font_stretch<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn font_style<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn font_variant<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn font_weight<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn image_rendering<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn letter_spacing<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn lighting_color<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn marker_end<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn marker_mid<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn marker_start<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn mask<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self where T: AsAttribute<String> { ... } fn opacity<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self where T: AsAttribute<f64> { ... } fn overflow<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self where T: AsAttribute<String> { ... } fn pointer_events<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn shape_rendering<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn solid_color<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn solid_opacity<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn stop_color<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn stop_opacity<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn stroke<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self where T: AsAttribute<String> { ... } fn stroke_dasharray<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn stroke_dashoffset<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<Length> { ... } fn stroke_linecap<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn stroke_linejoin<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn stroke_miterlimit<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<f64> { ... } fn stroke_opacity<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<NumberOrPercentage> { ... } fn stroke_width<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<Length> { ... } fn text_anchor<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn text_decoration<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn text_rendering<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn transform<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn unicode_bidi<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... } fn vector_effect<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self where T: AsAttribute<String> { ... }
}
Expand description

SVG Presentation Attributes

Provided Methods§

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fn alignment_baseline<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG alignment-baseline attribute

It specifies how an object is aligned along the font baseline with respect to its parent. Value: auto|baseline|before-edge|text-before-edge|middle|central|after-edge|text-after-edge|ideographic|alphabetic|hanging|mathematical|inherit; Animatable: Yes

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fn baseline_shift<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG baseline-shift attribute

It allows repositioning of the dominant-baseline relative to the dominant-baseline of the parent text content element. Value: auto|baseline|super|sub|<percentage>|<length>|inherit; Animatable: Yes

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fn clip_path<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG clip-path attribute

It binds the element it is applied to with a given <clipPath> element. Value: none|<FuncIRI>|inherit; Animatable: Yes

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fn clip_rule<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG clip-rule attribute

It indicates how to determine what side of a path is inside a shape in order to know how a <clipPath> should clip its target. Value: nonezero|evenodd|inherit; Animatable: Yes

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fn color<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG color attribute

It provides a potential indirect value (currentcolor) for the fill, stroke, stop-color, flood-color and lighting-color presentation attributes. Value: <color>|inherit; Animatable: Yes

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fn color_interpolation<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG color-interpolation attribute

It specifies the color space for gradient interpolations, color animations, and alpha compositing. Value: auto|sRGB|linearRGB|inherit; Animatable: Yes

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fn color_interpolation_filters<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG color-interpolation-filters attribute

It specifies the color space for imaging operations performed via filter effects. Value: auto|sRGB|linearRGB|inherit; Animatable: Yes

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fn color_rendering<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG color-rendering attribute

It provides a hint to the browser about how to optimize its color interpolation and compositing operations. Value: auto|optimizeSpeed|optimizeQuality|inherit; Animatable: Yes

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fn cursor<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG cursor attribute

It specifies the mouse cursor displayed when the mouse pointer is over an element. Value: <FuncIRI>|<keywords>|inherit; Animatable: Yes

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fn d<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<Data>,

The SVG d attribute

It defines a path to be drawn. Value: path()|none

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fn direction<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG direction attribute

It specifies the base writing direction of text. Value: ltr|rtl|inherit; Animatable: Yes

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fn display<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG display attribute

It allows to control the rendering of graphical or container elements. Value: see CSS display; Animatable: Yes

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fn dominant_baseline<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG dominant-baseline attribute

It defines the baseline used to align the box’s text and inline-level contents. Value: auto|text-bottom|alphabetic|ideographic|middle|central| mathematical|hanging|text-top; Animatable: Yes

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fn fill<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG fill attribute

It defines the color of the inside of the graphical element it applies to. Value: <paint>; Animatable: Yes

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fn fill_opacity<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self

The SVG fill-opacity attribute

It specifies the opacity of the color or the content the current object is filled with. Value: <number>|<percentage>; Animatable: Yes

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fn fill_rule<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG fill-rule attribute

It indicates how to determine what side of a path is inside a shape. Value: nonzero|evenodd|inherit; Animatable: Yes

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fn filter<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG filter attribute

It defines the filter effects defined by the <filter> element that shall be applied to its element. Value: <FuncIRI>|none|inherit; Animatable: Yes

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fn flood_color<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG flood-color attribute

It indicates what color to use to flood the current filter primitive subregion defined through the <feFlood> or <feDropShadow> element. Value: <color>; Animatable: Yes

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fn flood_opacity<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self

The SVG flood-opacity attribute

It indicates the opacity value to use across the current filter primitive subregion defined through the <feFlood> or <feDropShadow> element. Value: <number>|<percentage>; Animatable: Yes

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fn font_family<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG font-family attribute

It indicates which font family will be used to render the text of the element. Value: see CSS font-family; Animatable: Yes

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fn font_size<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG font-size attribute

It specifies the size of the font. Value: see CSS font-size; Animatable: Yes

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fn font_size_adjust<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG font-size-adjust attribute

It specifies that the font size should be chosen based on the height of lowercase letters rather than the height of capital letters. Value: <number>|none|inherit; Animatable: Yes

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fn font_stretch<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG font-stretch attribute

It selects a normal, condensed, or expanded face from a font. Value: see CSS font-stretch; Animatable: Yes

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fn font_style<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG font-style attribute

It specifies whether a font should be styled with a normal, italic, or oblique face from its font-family. Value: normal|italic|oblique; Animatable: Yes

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fn font_variant<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG font-variant attribute

It specifies whether a font should be used with some of their variation such as small caps or ligatures. Value: see CSS font-variant; Animatable: Yes

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fn font_weight<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG font-weight attribute

It specifies the weight (or boldness) of the font. Value: normal|bold|lighter|bolder|100|200|300|400|500|600|700|800|900; Animatable: Yes

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fn image_rendering<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG image-rendering attribute

It provides a hint to the browser about how to make speed vs. quality tradeoffs as it performs image processing. Value: auto|optimizeQuality|optimizeSpeed; Animatable: Yes

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fn letter_spacing<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG letter-spacing attribute

It controls spacing between text characters. Value: normal|<length>|inherit; Animatable: Yes

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fn lighting_color<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG lighting-color attribute

It defines the color of the light source for filter primitives elements <feDiffuseLighting> and <feSpecularLighting>. Value: <color>; Animatable: Yes

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fn marker_end<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG marker-end attribute

It defines the arrowhead or polymarker that will be drawn at the final vertex of the given <path> element or basic shape. Value: <FuncIRI>|none|inherit; Animatable: Yes

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fn marker_mid<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG marker-mid attribute

It defines the arrowhead or polymarker that will be drawn at every vertex other than the first and last vertex of the given <path> element or basic shape. Value: <FuncIRI>|none|inherit; Animatable: Yes

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fn marker_start<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG marker-start attribute

It defines the arrowhead or polymarker that will be drawn at the first vertex of the given <path> element or basic shape. Value: <FuncIRI>|none|inherit; Animatable: Yes

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fn mask<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG mask attribute

It alters the visibility of an element by either masking or clipping the image at specific points. Value: see CSS mask; Animatable: Yes

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fn opacity<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<f64>,

The SVG opacity attribute

It specifies the transparency of an object or a group of objects. Value: <opacity-value>; Animatable: Yes

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fn overflow<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG overflow attribute

Specifies whether the content of a block-level element is clipped when it overflows the element’s box. Value: visible|hidden|scroll|auto|inherit; Animatable: Yes

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fn pointer_events<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG pointer-events attribute

Defines whether or when an element may be the target of a mouse event. Value: bounding-box|visiblePainted|visibleFill|visibleStroke|visible |painted|fill|stroke|all|none; Animatable: Yes

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fn shape_rendering<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG shape-rendering attribute

Hints about what tradeoffs to make as the browser renders <path> element or basic shapes. Value: auto|optimizeSpeed|crispEdges|geometricPrecision |inherit; Animatable: Yes

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fn solid_color<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG solid-color attribute

  • Value:; Animatable: -
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fn solid_opacity<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG solid-opacity attribute

_Value:; Animatable: -

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fn stop_color<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG stop-color attribute

Indicates what color to use at that gradient stop. Value: currentcolor|<color>|<icccolor>|inherit; Animatable: Yes

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fn stop_opacity<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG stop-opacity attribute

Defines the opacity of a given gradient stop. Value: <opacity-value>|inherit; Animatable: Yes

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fn stroke<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG stroke attribute

Defines the color used to paint the outline of the shape. Value: <paint>; Animatable: Yes

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fn stroke_dasharray<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG stroke-dasharray attribute

Defines the pattern of dashes and gaps used to paint the outline of the shape. Value: none|<dasharray>; Animatable: Yes

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fn stroke_dashoffset<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<Length>,

The SVG stroke-dashoffset attribute

Defines an offset on the rendering of the associated dash array. Value: <percentage>|<length>; Animatable: Yes

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fn stroke_linecap<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG stroke-linecap attribute

Defines the shape to be used at the end of open subpaths when they are stroked. Value: butt|round|square; Animatable: Yes

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fn stroke_linejoin<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG stroke-linejoin attribute

Defines the shape to be used at the corners of paths when they are stroked. Value: arcs|bevel|miter|miter-clip|round; Animatable: Yes

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fn stroke_miterlimit<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<f64>,

The SVG stroke-miterlimit attribute

Defines a limit on the ratio of the miter length to the stroke-width used to draw a miter join. Value: <number>; Animatable: Yes

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fn stroke_opacity<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self

The SVG stroke-opacity attribute

Defines the opacity of the stroke of a shape. Value: <opacity-value>|<percentage>; Animatable: Yes

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fn stroke_width<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<Length>,

The SVG stroke-width attribute

Defines the width of the stroke to be applied to the shape. Value: <length>|<percentage>; Animatable: Yes

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fn text_anchor<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG text-anchor attribute

Defines the vertical alignment a string of text. Value: start|middle|end|inherit; Animatable: Yes

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fn text_decoration<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG text-decoration attribute

Sets the appearance of decorative lines on text. Value: none|underline|overline|line-through|blink|inherit; Animatable: Yes

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fn text_rendering<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG text-rendering attribute

Hints about what tradeoffs to make as the browser renders text. Value: auto|optimizeSpeed|optimizeLegibility|geometricPrecision|inherit; Animatable: Yes

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fn transform<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG transform attribute

Defines a list of transform definitions that are applied to an element and the element’s children. Value: <transform-list>; Animatable: Yes

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fn unicode_bidi<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG unicode-bidi attribute

  • Value:; Animatable: -
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fn vector_effect<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG vector-effect attribute

Specifies the vector effect to use when drawing an object. Value: default|non-scaling-stroke|inherit|<uri>; Animatable: Yes

Object Safety§

This trait is not object safe.

Implementors§

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impl<D: Dom> Presentation for A<D>

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impl<D: Dom> Presentation for Circle<D>

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impl<D: Dom> Presentation for ClipPath<D>

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impl<D: Dom> Presentation for Defs<D>

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impl<D: Dom> Presentation for Ellipse<D>

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impl<D: Dom> Presentation for FeBlend<D>

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impl<D: Dom> Presentation for FeColorMatrix<D>

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impl<D: Dom> Presentation for FeComponentTransfer<D>

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impl<D: Dom> Presentation for FeComposite<D>

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impl<D: Dom> Presentation for FeConvolveMatrix<D>

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impl<D: Dom> Presentation for FeDiffuseLighting<D>

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impl<D: Dom> Presentation for FeDisplacementMap<D>

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impl<D: Dom> Presentation for FeFlood<D>

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impl<D: Dom> Presentation for FeGaussianBlur<D>

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impl<D: Dom> Presentation for FeImage<D>

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impl<D: Dom> Presentation for FeMerge<D>

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impl<D: Dom> Presentation for FeMorphology<D>

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impl<D: Dom> Presentation for FeOffset<D>

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impl<D: Dom> Presentation for FeSpecularLighting<D>

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impl<D: Dom> Presentation for FeSpotLight<D>

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impl<D: Dom> Presentation for FeTile<D>

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impl<D: Dom> Presentation for FeTurbulence<D>

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impl<D: Dom> Presentation for Filter<D>

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impl<D: Dom> Presentation for G<D>

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impl<D: Dom> Presentation for Line<D>

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impl<D: Dom> Presentation for Marker<D>

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impl<D: Dom> Presentation for Mask<D>

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impl<D: Dom> Presentation for Path<D>

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impl<D: Dom> Presentation for Pattern<D>

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impl<D: Dom> Presentation for Polygon<D>

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impl<D: Dom> Presentation for Polyline<D>

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impl<D: Dom> Presentation for Rect<D>

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impl<D: Dom> Presentation for Stop<D>

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impl<D: Dom> Presentation for Svg<D>

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impl<D: Dom> Presentation for Switch<D>

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impl<D: Dom> Presentation for Symbol<D>

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impl<D: Dom> Presentation for Text<D>

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impl<D: Dom> Presentation for TextPath<D>

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impl<D: Dom> Presentation for Tspan<D>

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impl<D: Dom> Presentation for Use<D>