Expand description
§Game Loop for DAEMONIORUM
The core game loop integrating plural system, combat, perception, and narrative progression.
Structs§
- Cutscene
- Cutscene data
- Dialogue
State - Dialogue state
- Game
Loop - The main game loop
- Game
State - The complete game state
- Interactable
- Interactable object
- Item
- Inventory item
- Save
Data - Save data
- Scene
- Scene data
- Scene
Entity - Scene entity
- Trigger
Zone - Trigger zone in scene
Enums§
- Combat
Action - Combat actions
- Direction
- Movement directions
- Flag
Value - Flag values for narrative state
- Game
Event - Game events for external systems
- Game
Over Reason - Reasons for game over
- Game
Phase - Game phases
- Interaction
Type - Interaction types
- Item
Type - Item types
- Menu
Type - Menu types
- Player
Input - Player input types