Module runtime

Module runtime 

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§Runtime Types for Plurality

Runtime representations of plurality constructs for the DAEMONIORUM game engine. These types represent the in-game state of the plural system.

Structs§

Alter
Runtime representation of an alter
AnimaState
Anima state represents the emotional/psychological state of an alter or the system. Based on the PAD (Pleasure-Arousal-Dominance) model of emotional states.
CoConChannel
A communication channel between co-conscious alters
CoConMessage
A message in a co-con channel
HeadspaceAtmosphere
Atmospheric conditions in the headspace
HeadspaceState
State of the internal headspace/inner world
PluralSystem
The plural system as a whole
Trigger
A trigger event that can affect the system

Enums§

AlterCategory
Alter category from the Council system
AlterPresenceState
Runtime state of an alter
FrontingState
Represents who is currently fronting
MemoryAccess
Memory access level
RealityLayer
Reality perception layer
SwitchFailReason
Reasons a switch can fail
SwitchResult
Result of a switch attempt
TriggerCategory
Categories of triggers
TriggerResult
Result of processing a trigger

Type Aliases§

TriggerId
Unique identifier for a trigger type