Expand description
§Perception System for DAEMONIORUM
Handles reality layer perception (Grounded/Fractured/Shattered), entity visibility, environmental transformation, and the interplay between alter state and perceived reality.
Structs§
- Audio
Modification - Audio modifications for a layer
- Color
Grade - Color grading for a layer
- Entity
Representation - How an entity appears in a specific layer
- Entity
Transform - Transform applied to entities in different layers
- Entity
Visibility Rule - Rules for entity visibility in a layer
- Environment
Modification - Environmental modifications for a layer
- Environmental
Overlay - A visual overlay applied to the environment
- Layer
Characteristics - Predefined characteristics for each reality layer
- Perceivable
Entity - An entity that exists across reality layers
- Perception
History - History of perceiving an entity
- Perception
Manager - Manages perception updates and entity visibility
- Perception
Modifier - A modifier affecting perception
- Perception
State - The current perception state of the player
- Perception
Transition - A transition between reality layers
- Perception
Trigger - A trigger that activates when an entity is perceived
Enums§
- Entity
Type - Types of perceivable entities
- Modifier
Source - Source of a perception modifier
- Overlay
Type - Types of environmental overlays
- Perception
Modifier Type - Types of perception modifications
- Perception
Trigger Condition - Conditions for perception triggers
- Transition
Effect - Visual effects during layer transition