Module perception

Module perception 

Source
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§Perception System for DAEMONIORUM

Handles reality layer perception (Grounded/Fractured/Shattered), entity visibility, environmental transformation, and the interplay between alter state and perceived reality.

Structs§

AudioModification
Audio modifications for a layer
ColorGrade
Color grading for a layer
EntityRepresentation
How an entity appears in a specific layer
EntityTransform
Transform applied to entities in different layers
EntityVisibilityRule
Rules for entity visibility in a layer
EnvironmentModification
Environmental modifications for a layer
EnvironmentalOverlay
A visual overlay applied to the environment
LayerCharacteristics
Predefined characteristics for each reality layer
PerceivableEntity
An entity that exists across reality layers
PerceptionHistory
History of perceiving an entity
PerceptionManager
Manages perception updates and entity visibility
PerceptionModifier
A modifier affecting perception
PerceptionState
The current perception state of the player
PerceptionTransition
A transition between reality layers
PerceptionTrigger
A trigger that activates when an entity is perceived

Enums§

EntityType
Types of perceivable entities
ModifierSource
Source of a perception modifier
OverlayType
Types of environmental overlays
PerceptionModifierType
Types of perception modifications
PerceptionTriggerCondition
Conditions for perception triggers
TransitionEffect
Visual effects during layer transition