Expand description
§Plurality Code Generation
Code generation for plurality constructs. Transforms plurality AST nodes into runtime Rust code that integrates with the DAEMONIORUM game engine.
§Generated Code Patterns
§Alter Definitions
// Generated from: alter Abaddon: Council { ... }
pub struct Abaddon {
pub archetype: Archetype,
pub preferred_reality: RealityLayer,
pub abilities: Vec<Ability>,
pub triggers: Vec<Trigger>,
pub anima: AnimaState,
pub state_machine: AlterStateMachine,
}
impl Alter for Abaddon {
fn category(&self) -> AlterCategory { AlterCategory::Council }
fn can_front(&self) -> bool { true }
// ...
}§Alter Blocks
// Generated from: alter Abaddon { ... }
{
let _alter_guard = system.enter_alter::<Abaddon>();
// ... block contents ...
} // AlterGuard drops, restores previous fronter§Switch Expressions
// Generated from: switch to Beleth { ... }
system.propose_switch(SwitchRequest {
target: AlterId::Beleth,
reason: SwitchReason::Combat,
urgency: 0.8,
requires: Consensus::Majority,
}).then(|result| {
// then block
}).otherwise(|result| {
// else block
})Structs§
- Plurality
Code Gen - Plurality code generator