Struct sierra::GraphicsPipelineDesc[][src]

pub struct GraphicsPipelineDesc {
    pub vertex_shader: VertexShader,
    pub layout: PipelineLayout,
    pub vertex_bindings: Vec<VertexInputBinding>,
    pub vertex_attributes: Vec<VertexInputAttribute>,
    pub primitive_topology: PrimitiveTopology,
    pub primitive_restart_enable: bool,
    pub rasterizer: Option<Rasterizer>,
}

Fields

vertex_shader: VertexShaderlayout: PipelineLayoutvertex_bindings: Vec<VertexInputBinding>vertex_attributes: Vec<VertexInputAttribute>primitive_topology: PrimitiveTopologyprimitive_restart_enable: boolrasterizer: Option<Rasterizer>

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